version 1.47 | | version 1.48 |
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| | |
void do_specials(void); | | void do_specials(void); |
int main(int argc, char **argv); | | int main(int argc, char **argv); |
/* monster.c */ | | /* monster.c */ |
object *get_enemy(object *npc, rv_vector *rv); | | object *check_enemy(object *npc, rv_vector *rv); |
object *find_nearest_living_creature(object *npc); | | object *find_nearest_living_creature(object *npc); |
object *find_enemy(object *npc, rv_vector *rv); | | object *find_enemy(object *npc, rv_vector *rv); |
int check_wakeup(object *op, object *enemy, rv_vector *rv); | | int check_wakeup(object *op, object *enemy, rv_vector *rv); |