Difference for include/sproto.h from version 1.61 to 1.62


version 1.61 version 1.62
Line 176
 
Line 176
 int command_wimpy(object *op, char *params);  int command_wimpy(object *op, char *params);
 int command_brace(object *op, char *params);  int command_brace(object *op, char *params);
 int command_style_map_info(object *op, char *params);  int command_style_map_info(object *op, char *params);
   int command_kill_pets(object *op, char *params);
 /* c_move.c */  /* c_move.c */
 int command_east(object *op, char *params);  int command_east(object *op, char *params);
 int command_north(object *op, char *params);  int command_north(object *op, char *params);
Line 430
 
Line 431
 void rand_move(object *ob);  void rand_move(object *ob);
 void check_earthwalls(object *op, int x, int y);  void check_earthwalls(object *op, int x, int y);
 void check_doors(object *op, int x, int y);  void check_doors(object *op, int x, int y);
 int move_object(object *op, int dir);  
 void communicate(object *op, char *txt);  void communicate(object *op, char *txt);
 int talk_to_npc(object *op, object *npc, char *txt);  int talk_to_npc(object *op, object *npc, char *txt);
 int talk_to_wall(object *npc, char *txt);  int talk_to_wall(object *npc, char *txt);
Line 439
 
Line 439
 int stand_in_light(object *op);  int stand_in_light(object *op);
 int can_see_enemy(object *op, object *enemy);  int can_see_enemy(object *op, object *enemy);
 /* move.c */  /* move.c */
   int move_object(object *op, int dir);
 int move_ob(object *op, int dir, object *originator);  int move_ob(object *op, int dir, object *originator);
 int transfer_ob(object *op, int x, int y, int randomly, object *originator);  int transfer_ob(object *op, int x, int y, int randomly, object *originator);
 int teleport(object *teleporter, uint8 tele_type, object *user);  int teleport(object *teleporter, uint8 tele_type, object *user);


Legend:
line(s) removed in v.1.61 
line(s) changed
 line(s) added in v.1.62

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