version 1.61 | | version 1.62 |
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| | |
int command_wimpy(object *op, char *params); | | int command_wimpy(object *op, char *params); |
int command_brace(object *op, char *params); | | int command_brace(object *op, char *params); |
int command_style_map_info(object *op, char *params); | | int command_style_map_info(object *op, char *params); |
| | int command_kill_pets(object *op, char *params); |
/* c_move.c */ | | /* c_move.c */ |
int command_east(object *op, char *params); | | int command_east(object *op, char *params); |
int command_north(object *op, char *params); | | int command_north(object *op, char *params); |
| | |
void rand_move(object *ob); | | void rand_move(object *ob); |
void check_earthwalls(object *op, int x, int y); | | void check_earthwalls(object *op, int x, int y); |
void check_doors(object *op, int x, int y); | | void check_doors(object *op, int x, int y); |
int move_object(object *op, int dir); | | |
void communicate(object *op, char *txt); | | void communicate(object *op, char *txt); |
int talk_to_npc(object *op, object *npc, char *txt); | | int talk_to_npc(object *op, object *npc, char *txt); |
int talk_to_wall(object *npc, char *txt); | | int talk_to_wall(object *npc, char *txt); |
| | |
int stand_in_light(object *op); | | int stand_in_light(object *op); |
int can_see_enemy(object *op, object *enemy); | | int can_see_enemy(object *op, object *enemy); |
/* move.c */ | | /* move.c */ |
| | int move_object(object *op, int dir); |
int move_ob(object *op, int dir, object *originator); | | int move_ob(object *op, int dir, object *originator); |
int transfer_ob(object *op, int x, int y, int randomly, object *originator); | | int transfer_ob(object *op, int x, int y, int randomly, object *originator); |
int teleport(object *teleporter, uint8 tele_type, object *user); | | int teleport(object *teleporter, uint8 tele_type, object *user); |