version 1.77 | | version 1.78 |
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int command_inventory(object *op, char *params); | | int command_inventory(object *op, char *params); |
int command_skills(object *op, char *params); | | int command_skills(object *op, char *params); |
int command_dump(object *op, char *params); | | int command_dump(object *op, char *params); |
int command_patch(object *op, char *params); | | |
int command_mon_aggr (object *op, char *params); | | int command_mon_aggr (object *op, char *params); |
int command_possess (object *op, char *params); | | int command_possess (object *op, char *params); |
| | int command_patch(object *op, char *params); |
int command_remove(object *op, char *params); | | int command_remove(object *op, char *params); |
int command_free(object *op, char *params); | | int command_free(object *op, char *params); |
int command_addexp(object *op, char *params); | | int command_addexp(object *op, char *params); |
| | |
void flee_player(object *op); | | void flee_player(object *op); |
int check_pick(object *op); | | int check_pick(object *op); |
object *find_arrow(object *op, char *type); | | object *find_arrow(object *op, char *type); |
int fire_bow(object *op, object *part, int dir); | | int fire_bow(object *op, object *part, int dir, int wc_mod, int sx, int sy); |
| | int player_fire_bow(object *op, int dir); |
void fire_misc_object(object *op, int dir); | | void fire_misc_object(object *op, int dir); |
void fire(object *op, int dir); | | void fire(object *op, int dir); |
object *find_key(object *pl, object *container, object *door); | | object *find_key(object *pl, object *container, object *door); |
| | |
void let_it_snow(mapstruct *m, int wx, int wy, char *filename); | | void let_it_snow(mapstruct *m, int wx, int wy, char *filename); |
void singing_in_the_rain(mapstruct *m, int wx, int wy, char *filename); | | void singing_in_the_rain(mapstruct *m, int wx, int wy, char *filename); |
void plant_a_garden(mapstruct *m, int wx, int wy, char *filename); | | void plant_a_garden(mapstruct *m, int wx, int wy, char *filename); |
| | void change_the_world(mapstruct *m, int wx, int wy, char *filename); |
| | void feather_map(mapstruct *m, int wx, int wy, char *filename); |
int worldmap_to_weathermap(int x, int y, int *wx, int *wy, char *filename); | | int worldmap_to_weathermap(int x, int y, int *wx, int *wy, char *filename); |
char *weathermap_to_worldmap_corner(int wx, int wy, int *x, int *y, int dir); | | char *weathermap_to_worldmap_corner(int wx, int wy, int *x, int *y, int dir); |
int polar_distance(int x, int y, int equator); | | int polar_distance(int x, int y, int equator); |
| | |
void smooth_wind(void); | | void smooth_wind(void); |
void plot_gulfstream(void); | | void plot_gulfstream(void); |
void compute_sky(void); | | void compute_sky(void); |
void weather_effect(char *filename); | | |
void change_the_world(mapstruct *m, int wx, int wy, char *filename); | | |
void feather_map(mapstruct *m, int wx, int wy, char *filename); | | |
void process_rain(void); | | void process_rain(void); |