version 1.82 | | version 1.83 |
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void flee_player(object *op); | | void flee_player(object *op); |
int check_pick(object *op); | | int check_pick(object *op); |
object *find_arrow(object *op, char *type); | | object *find_arrow(object *op, char *type); |
int fire_bow(object *op, object *part, int dir, int wc_mod, int sx, int sy); | | int fire_bow(object *op, object *part, object *arrow, int dir, int wc_mod, int sx, int sy); |
int player_fire_bow(object *op, int dir); | | int player_fire_bow(object *op, int dir); |
void fire_misc_object(object *op, int dir); | | void fire_misc_object(object *op, int dir); |
void fire(object *op, int dir); | | void fire(object *op, int dir); |