Difference for include/sproto.h from version 1.84 to 1.85


version 1.84 version 1.85
Line 454
 
Line 454
 int transfer_ob(object *op, int x, int y, int randomly, object *originator);  int transfer_ob(object *op, int x, int y, int randomly, object *originator);
 int teleport(object *teleporter, uint8 tele_type, object *user);  int teleport(object *teleporter, uint8 tele_type, object *user);
 void recursive_roll(object *op, int dir, object *pusher);  void recursive_roll(object *op, int dir, object *pusher);
 int try_fit(object *op, int x, int y);  int try_fit(object *op, mapstruct *m, int x, int y);
 int roll_ob(object *op, int dir, object *pusher);  int roll_ob(object *op, int dir, object *pusher);
 int push_ob(object *who, int dir, object *pusher);  int push_ob(object *who, int dir, object *pusher);
 /* pets.c */  /* pets.c */
Line 488
 
Line 488
 void flee_player(object *op);  void flee_player(object *op);
 int check_pick(object *op);  int check_pick(object *op);
 object *find_arrow(object *op, char *type);  object *find_arrow(object *op, char *type);
   object *find_better_arrow(object *op, object *target, char *type, int *better);
   object *pick_arrow_target(object *op, char *type, int dir);
 int fire_bow(object *op, object *part, object *arrow, int dir, int wc_mod, int sx, int sy);  int fire_bow(object *op, object *part, object *arrow, int dir, int wc_mod, int sx, int sy);
 int player_fire_bow(object *op, int dir);  int player_fire_bow(object *op, int dir);
 void fire_misc_object(object *op, int dir);  void fire_misc_object(object *op, int dir);
Line 611
 
Line 613
 int get_payment(object *pl);  int get_payment(object *pl);
 void sell_item(object *op, object *pl);  void sell_item(object *op, object *pl);
 void shop_listing(object *op);  void shop_listing(object *op);
 void write_supplydb();  
 void read_supplydb();  
 void update_sd(object *op, int nrof, int flag);  
 /* skills.c */  /* skills.c */
 int attempt_steal(object *op, object *who);  int attempt_steal(object *op, object *who);
 int adj_stealchance(object *op, object *victim, int roll);  int adj_stealchance(object *op, object *victim, int roll);


Legend:
line(s) removed in v.1.84 
line(s) changed
 line(s) added in v.1.85

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