version 1.84 | | version 1.85 |
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int transfer_ob(object *op, int x, int y, int randomly, object *originator); | | int transfer_ob(object *op, int x, int y, int randomly, object *originator); |
int teleport(object *teleporter, uint8 tele_type, object *user); | | int teleport(object *teleporter, uint8 tele_type, object *user); |
void recursive_roll(object *op, int dir, object *pusher); | | void recursive_roll(object *op, int dir, object *pusher); |
int try_fit(object *op, int x, int y); | | int try_fit(object *op, mapstruct *m, int x, int y); |
int roll_ob(object *op, int dir, object *pusher); | | int roll_ob(object *op, int dir, object *pusher); |
int push_ob(object *who, int dir, object *pusher); | | int push_ob(object *who, int dir, object *pusher); |
/* pets.c */ | | /* pets.c */ |
| | |
void flee_player(object *op); | | void flee_player(object *op); |
int check_pick(object *op); | | int check_pick(object *op); |
object *find_arrow(object *op, char *type); | | object *find_arrow(object *op, char *type); |
| | object *find_better_arrow(object *op, object *target, char *type, int *better); |
| | object *pick_arrow_target(object *op, char *type, int dir); |
int fire_bow(object *op, object *part, object *arrow, int dir, int wc_mod, int sx, int sy); | | int fire_bow(object *op, object *part, object *arrow, int dir, int wc_mod, int sx, int sy); |
int player_fire_bow(object *op, int dir); | | int player_fire_bow(object *op, int dir); |
void fire_misc_object(object *op, int dir); | | void fire_misc_object(object *op, int dir); |
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int get_payment(object *pl); | | int get_payment(object *pl); |
void sell_item(object *op, object *pl); | | void sell_item(object *op, object *pl); |
void shop_listing(object *op); | | void shop_listing(object *op); |
void write_supplydb(); | | |
void read_supplydb(); | | |
void update_sd(object *op, int nrof, int flag); | | |
/* skills.c */ | | /* skills.c */ |
int attempt_steal(object *op, object *who); | | int attempt_steal(object *op, object *who); |
int adj_stealchance(object *op, object *victim, int roll); | | int adj_stealchance(object *op, object *victim, int roll); |