version 1.4 | | version 1.5 |
---|
| | |
/* | | /* |
* static char *rcsid_treasure_h = | | * static char *rcsid_treasure_h = |
* "$Id: treasure.h,v 1.4 2000/12/27 07:53:33 cvs Exp $"; | | * "$Id: treasure.h,v 1.5 2001/11/16 01:34:17 michtoen Exp $"; |
*/ | | */ |
| | |
/* | | /* |
| | |
}; | | }; |
| | |
| | |
| | /* when a treasure got cloned from archlist, we want perhaps change some default |
| | * values. All values in this structure will override the default arch. |
| | * TODO: It is a bad way to implement this with a special structure. |
| | * Because the real arch list is a at runtime not changed, we can grap for example |
| | * here a clone of the arch, store it in the treasure list and then run the original |
| | * arch parser over this clone, using the treasure list as script until an END comes. |
| | * This will allow ANY changes which is possible and we use ony one parser. |
| | */ |
| | |
| | typedef struct _change_arch { |
| | char *name; /* is != NULL, copy this over the original arch name */ |
| | } _change_arch; |
| | |
| | |
/* | | /* |
* treasure is one element in a linked list, which together consist of a | | * treasure is one element in a linked list, which together consist of a |
* complete treasure-list. Any arch can point to a treasure-list | | * complete treasure-list. Any arch can point to a treasure-list |
| | |
/* this link instead of ->next */ | | /* this link instead of ->next */ |
struct treasurestruct *next_no; /* If this item was not generated, */ | | struct treasurestruct *next_no; /* If this item was not generated, */ |
/* then continue here */ | | /* then continue here */ |
| | struct _change_arch change_arch; /* override default arch values if set in treasure list */ |
uint8 chance; /* Percent chance for this item */ | | uint8 chance; /* Percent chance for this item */ |
uint8 magic; /* Max magic bonus to item */ | | uint8 magic; /* Max magic bonus to item */ |
/* If the entry is a list transition, | | /* If the entry is a list transition, |
| | |
uint16 nrof; /* random 1 to nrof items are generated */ | | uint16 nrof; /* random 1 to nrof items are generated */ |
} treasure; | | } treasure; |
| | |
| | |
typedef struct treasureliststruct { | | typedef struct treasureliststruct { |
char *name; /* Usually monster-name/combination */ | | char *name; /* Usually monster-name/combination */ |
sint16 total_chance; /* If non-zero, only 1 item on this | | sint16 total_chance; /* If non-zero, only 1 item on this |