version 1.1 | | version 1.2 |
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| | |
If you only have the "archetypes" and "treasures" files, you should fetch | | Generated files: |
some map-files by ftp. | | ---------------- |
A sample of map-files can be found by anonymous ftp to ftp.ifi.uio.no | | |
in the file "/pub/crossfire/crossfire-<version>.maps.tar.Z". | | |
Remember to fetch a version of maps which matches this version of crossfire. | | |
If you fetch that file, just replace this lib-directory with the | | |
lib-directory inside the tar-file. | | |
| | |
Any files in this directory can be compressed if you want to save space. | | |
It is adviced, though, that the "maps" file is not compressed, since | | |
it is accessed often. | | |
| | |
Some info on the different files: | | The "collect.pl" file is a script to generate the other files in this section. |
--------------------------------- | | To run it, one inserts a symlink to the arch directory in the current directory, |
| | and then runs "make collect". |
| | |
| | These files are moved into $PREFIX/share/crossfire defaultly. |
| | |
The "archetypes" file contains lots of generalized objects which makes it | | The "archetypes" file contains lots of generalized objects which makes it |
easier for the program to use similar items over and over again. This | | easier for the program to use similar items over and over again. |
file is created from the archetypes in the arch directory. | | |
| | The "smooth" file contains data for the tile smoothing feature. |
| | |
| | The "animations" file contains named animations. |
| | |
| | The "bmaps" file contains as list of which face name is associated with which |
| | face number. |
| | |
| | The "bmaps.paths" file contains as list of which image path is associated with |
| | which face number. |
| | |
| | The "crossfire.0" and "crossfire.1" files contain all of the image files from |
| | the archetypes. |
| | |
| | The "faces" file contains a list of what magicmap colors are associated with |
| | which image faces. |
| | |
| | The "treasures.bld" file contains all kinds of randomized treasure. This file |
| | is created the "treasures" file in addition to the archetypes. |
| | |
| | |
| | Non-generated game data files: |
| | ------------------------------ |
| | |
| | These files are moved into $PREFIX/share/crossfire defaultly. |
| | |
The "treasures" file contains all kinds of randomized treasure, to be used when | | The "treasures" file contains all kinds of randomized treasure, to be used when |
an archetype is generated from the "archetypes" file. | | an archetype is generated from the "archetypes" file. |
| | |
The file "highscore", of course, contains the highscores... | | The "artifacts" file defines artifacts, which are modified versions of normal |
| | objects, which randomly appear. |
| | |
| | The "image_info" file defines different tilesets. |
| | |
| | The "messages" file contains messages to be inserted in random books. |
| | |
The "motd" file contains any messages to the players as they start the game. | | The "formulae" file contains "alchemy formulae" for alchemy and other crafting |
You can define where you want to place it in the file config.h. | | skills. |
| | |
The "shutdown" file, if it is here, gives the contents as a message to | | The "races" file contains a list of defined races (archetypes don't have to |
the players, then stops the game. In effect, the presence of this | | use those races though), it also serves as a summoning list file. |
file will stop new players from entering the game. | | |
| | |
The "forbid" file, if it is here, gives info on which times of the game | | The "attackmess" file contains messages for players to recieve when they hit |
it is allowed to play crossfire. Read "config.h" in the source directory | | something or are hit by something. |
for instructions on how to set up such a file. | | |
| | |
The directory "players", if it is here, contains saved players. You can | | The "materials" file defines named materials. |
define where you want this directory to be in the file config.h. | | |
| | The "def_help" file contains the help message to display to players when they |
| | type the "help" command with no parameter. |
| | |
| | The "help" directory contains entries for the "help" command. |
| | |
| | The "wizhelp" directory contains entries for the "help" command for dm commands. |
| | |
The directory "adm", if it is here, contains administrive scripts and their | | The directory "adm", if it is here, contains administrive scripts and their |
log-files. (Check the ADMDIR variable in the Imakefile if it's not here.) | | log-files. |
| | |
| | |
| | Settings files: |
| | --------------- |
| | |
| | These files are moved into $PREFIX/etc/crossfire |
| | |
| | The "motd" file contains any messages to the players as they connect. In the |
| | motd you can also use mediaTags, as defined in ../doc/mediaTags. |
| | |
| | The "news" is intended for server news, and it is also displayed to players as |
| | they commect. mediaTags can be used as in the motd. |
| | |
| | The "rules" is intended for server rules, and it is also displayed to players as |
| | they commect. mediaTags can be used as in the motd. |
| | |
| | The "forbid" file, us for settings times that playing on the server is |
| | disallowed. |
| | |
| | The "ban_file" file contains a list of users or sites that are banned from the |
| | server. |
| | |
| | The "dm_file" file contains a list of which users/passwords/hosts are allowed |
| | dm access. |
| | |
| | The "exp_table" file contains the table of how much experience is required for |
| | each level. |
| | |
crossfire.pix is where the color pixmaps (XPM) files are stored. | | The "settings" file contains settings for the server |
It is in one file for faster reading. Compressing this file with | | |
gnuzip reduces from about 1500 K to about 122K (yes, less than 10% | | |
of the size). This is a very good file to keep compressed if you | | |
use color pixmaps, as it is only used when adding a new player who desires | | |
to use the color pixmap features. | | |