Difference for lib/README from version 1.1 to 1.2


version 1.1 version 1.2
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 If you only have the "archetypes" and "treasures" files, you should fetch  Generated files:
 some map-files by ftp.  ----------------
 A sample of map-files can be found by anonymous ftp to ftp.ifi.uio.no  
 in the file "/pub/crossfire/crossfire-<version>.maps.tar.Z".  
 Remember to fetch a version of maps which matches this version of crossfire.  
 If you fetch that file, just replace this lib-directory with the  
 lib-directory inside the tar-file.  
   
 Any files in this directory can be compressed if you want to save space.  
 It is adviced, though, that the "maps" file is not compressed, since  
 it is accessed often.  
   
 Some info on the different files:  The "collect.pl" file is a script to generate the other files in this section.
 ---------------------------------  To run it, one inserts a symlink to the arch directory in the current directory,
   and then runs "make collect".
   
   These files are moved into $PREFIX/share/crossfire defaultly.
   
 The "archetypes" file contains lots of generalized objects which makes it  The "archetypes" file contains lots of generalized objects which makes it
 easier for the program to use similar items over and over again.  This  easier for the program to use similar items over and over again.
 file is created from the archetypes in the arch directory.  
   The "smooth" file contains data for the tile smoothing feature.
   
   The "animations" file contains named animations.
   
   The "bmaps" file contains as list of which face name is associated with which
   face number.
   
   The "bmaps.paths" file contains as list of which image path is associated with
   which face number.
   
   The "crossfire.0" and "crossfire.1" files contain all of the image files from
   the archetypes.
   
   The "faces" file contains a list of what magicmap colors are associated with
   which image faces.
   
   The "treasures.bld" file contains all kinds of randomized treasure. This file
   is created the "treasures" file in addition to the archetypes.
   
   
   Non-generated game data files:
   ------------------------------
   
   These files are moved into $PREFIX/share/crossfire defaultly.
   
 The "treasures" file contains all kinds of randomized treasure, to be used when  The "treasures" file contains all kinds of randomized treasure, to be used when
 an archetype is generated from the "archetypes" file.  an archetype is generated from the "archetypes" file.
   
 The file "highscore", of course, contains the highscores...  The "artifacts" file defines artifacts, which are modified versions of normal
   objects, which randomly appear.
   
   The "image_info" file defines different tilesets.
   
   The "messages" file contains messages to be inserted in random books.
   
 The "motd" file contains any messages to the players as they start the game.  The "formulae" file contains "alchemy formulae" for alchemy and other crafting
 You can define where you want to place it in the file config.h.  skills.
   
 The "shutdown" file, if it is here, gives the contents as a message to  The "races" file contains a list of defined races (archetypes don't have to
 the players, then stops the game.  In effect, the presence of this  use those races though), it also serves as a summoning list file.
 file will stop new players from entering the game.  
   
 The "forbid" file, if it is here, gives info on which times of the game  The "attackmess" file contains messages for players to recieve when they hit
 it is allowed to play crossfire.  Read "config.h" in the source directory  something or are hit by something.
 for instructions on how to set up such a file.  
   
 The directory "players", if it is here, contains saved players.  You can  The "materials" file defines named materials.
 define where you want this directory to be in the file config.h.  
   The "def_help" file contains the help message to display to players when they
   type the "help" command with no parameter.
   
   The "help" directory contains entries for the "help" command.
   
   The "wizhelp" directory contains entries for the "help" command for dm commands.
   
 The directory "adm", if it is here, contains administrive scripts and their  The directory "adm", if it is here, contains administrive scripts and their
 log-files.  (Check the ADMDIR variable in the Imakefile if it's not here.)  log-files.
   
   
   Settings files:
   ---------------
   
   These files are moved into $PREFIX/etc/crossfire
   
   The "motd" file contains any messages to the players as they connect. In the
   motd you can also use mediaTags, as defined in ../doc/mediaTags.
   
   The "news" is intended for server news, and it is also displayed to players as
   they commect. mediaTags can be used as in the motd.
   
   The "rules" is intended for server rules, and it is also displayed to players as
   they commect. mediaTags can be used as in the motd.
   
   The "forbid" file, us for settings times that playing on the server is
   disallowed.
   
   The "ban_file" file contains a list of users or sites that are banned from the
   server.
   
   The "dm_file" file contains a list of which users/passwords/hosts are allowed
   dm access.
   
   The "exp_table" file contains the table of how much experience is required for
   each level.
   
 crossfire.pix is where the color pixmaps (XPM) files are stored.  The "settings" file contains settings for the server
 It is in one file for faster reading.  Compressing this file with  
 gnuzip reduces from about 1500 K to about 122K (yes, less than 10%  
 of the size).  This is a very good file to keep compressed if you  
 use color pixmaps, as it is only used when adding a new player who desires  
 to use the color pixmap features.  


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