version 1.2 | | version 1.3 |
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To run it, one inserts a symlink to the arch directory in the current directory, | | To run it, one inserts a symlink to the arch directory in the current directory, |
and then runs "make collect". | | and then runs "make collect". |
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These files are moved into $PREFIX/share/crossfire defaultly. | | These files are moved into $PREFIX/share/crossfire by default. |
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The "archetypes" file contains lots of generalized objects which makes it | | The "archetypes" file contains lots of generalized objects which makes it |
easier for the program to use similar items over and over again. | | easier for the program to use similar items over and over again. |
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Non-generated game data files: | | Non-generated game data files: |
------------------------------ | | ------------------------------ |
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These files are moved into $PREFIX/share/crossfire defaultly. | | These files are moved into $PREFIX/share/crossfire by default. |
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The "treasures" file contains all kinds of randomized treasure, to be used when | | The "treasures" file contains all kinds of randomized treasure, to be used when |
an archetype is generated from the "archetypes" file. | | an archetype is generated from the "archetypes" file. |
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Settings files: | | Settings files: |
--------------- | | --------------- |
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These files are moved into $PREFIX/etc/crossfire | | These files are moved into $PREFIX/etc/crossfire by default. |
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The "motd" file contains any messages to the players as they connect. In the | | The "motd" file contains any messages to the players as they connect. In the |
motd you can also use mediaTags, as defined in ../doc/mediaTags. | | motd you can also use mediaTags, as defined in ../doc/mediaTags. |