version 1.9 | | version 1.10 |
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# values for the new big worldmap, and weather. Only use if you are using the | | # values for the new big worldmap, and weather. Only use if you are using the |
# new bigmap. | | # new bigmap. |
# | | # |
# worldmapstartx 100 | | worldmapstartx 100 |
# worldmapstarty 100 | | worldmapstarty 100 |
# worldmaptilesx 30 | | worldmaptilesx 30 |
# worldmaptilesy 30 | | worldmaptilesy 30 |
# worldmaptilesizex 50 | | worldmaptilesizex 50 |
# worldmaptilesizey 50 | | worldmaptilesizey 50 |
# dynamiclevel 0 | | dynamiclevel 1 |
# fastclock 0 | | fastclock 1 |
# dm_mail your_email@addr.here | | # dm_mail your_email@addr.here |
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# Makes death non permanent. If enabled and you die, you lose a bunch of | | # Makes death non permanent. If enabled and you die, you lose a bunch of |
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# adventuring right at the edge of death something more reasonable to do | | # adventuring right at the edge of death something more reasonable to do |
# (death still hurts here). On the other hand, it certainly makes the | | # (death still hurts here). On the other hand, it certainly makes the |
# game a bit safer and easier. | | # game a bit safer and easier. |
not_permadeth true | | # not_permadeth true |
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# define resurrection if you want to let players bring other players | | # define resurrection if you want to let players bring other players |
# back to life via some spells. If resurrection is undefined, then a | | # back to life via some spells. If resurrection is undefined, then a |