version 1.12 | | version 1.13 |
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| | |
worldmaptilesy 30 | | worldmaptilesy 30 |
worldmaptilesizex 50 | | worldmaptilesizex 50 |
worldmaptilesizey 50 | | worldmaptilesizey 50 |
dynamiclevel 1 | | |
| | # dynamiclevel sets the level of change on the worldmaps, this should be 0 |
| | # unless you are using bigworld maps (or set up the above values properly for your maps) |
| | # and want to run weather. Differnet values increase the amount of dynamism from |
| | # weather to growth to erosion. (see documents for more info). |
| | # If dynamiclevel is not 0, first run of the server will generate the weather maps |
| | # which could be a lenghtly process. |
| | |
| | dynamiclevel 0 |
fastclock 1 | | fastclock 1 |
| | |
# item_power_factor is the relation of how the players equipped item_power | | # item_power_factor is the relation of how the players equipped item_power |