Difference for lib/settings from version 1.12 to 1.13


version 1.12 version 1.13
Line 31
 
Line 31
 worldmaptilesy 30  worldmaptilesy 30
 worldmaptilesizex 50  worldmaptilesizex 50
 worldmaptilesizey 50  worldmaptilesizey 50
 dynamiclevel 1  
   # dynamiclevel sets the level of change on the worldmaps, this should be 0
   # unless you are using bigworld maps (or set up the above values properly for your maps)
   # and want to run weather.  Differnet values increase the amount of dynamism from
   # weather to growth to erosion.  (see documents for more info).
   # If dynamiclevel is not 0, first run of the server will generate the weather maps
   # which could be a lenghtly process.
   
   dynamiclevel 0
 fastclock 1  fastclock 1
   
 # item_power_factor is the relation of how the players equipped item_power  # item_power_factor is the relation of how the players equipped item_power


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 line(s) added in v.1.13

File made using version 1.98 of cvs2html by leaf at 2011-07-21 19:03