version 1.13 | | version 1.14 |
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| | |
# by not targeted things like walls, explosions, cone spells, disease, poison... | | # by not targeted things like walls, explosions, cone spells, disease, poison... |
| | |
set_friendly_fire 5 | | set_friendly_fire 5 |
| | |
| | # This deals with armor enchantment. |
| | # |
| | # armor_max_enchant: maximum enchantments an armor will take. |
| | # default: 5 |
| | # |
| | # armor_weight_reduction (in percent) and armor_weight_linear control how weight is reduced: |
| | # * when armor_weight_linear is TRUE, armor weight is |
| | # 'base weight - armor enchantment * armor_weight_reduction' |
| | # * when armor_weight_linear is FALSE, armor weight is reduced by armor_weight_reduction % |
| | # per enchantment. |
| | # |
| | # example: |
| | # * with 10 and TRUE, if armor base weight is 100, it'll become: |
| | # 100 -> 90 -> 80 -> 70 -> 60 -> ... |
| | # * with 10 and FALSE, it'll be: |
| | # 100 -> 90 -> 81 -> 73 -> 66 -> ... |
| | # |
| | # Note that the code will enforce a minimum weight of 1, else players can't pick up armor. |
| | # |
| | # default values: 10 and TRUE. |
| | # |
| | # armor_speed_improvement and armor_speed_linear do the same for speed increase. |
| | # default values: 10 and TRUE |
| | |
| | #armor_max_enchant 5 |
| | #armor_weight_reduction 10 |
| | #armor_weight_linear TRUE |
| | #armor_speed_improvement 10 |
| | #armor_speed_linear TRUE |