Difference for random_maps/random_map.c from version 1.5 to 1.6


version 1.5 version 1.6
Line 1
 
Line 1
 /*  /*
  * static char *rcsid_random_map_c =   * static char *rcsid_random_map_c =
  *   "$Id: random_map.c,v 1.5 2000/06/08 00:34:33 cvs Exp $";   *   "$Id: random_map.c,v 1.6 2000/06/19 01:34:31 cvs Exp $";
  */   */
   
 /*  /*
Line 158
 
Line 158
   
   place_treasure(theMap,layout,treasurestyle,treasureoptions);    place_treasure(theMap,layout,treasurestyle,treasureoptions);
   
   put_decor(theMap,layout,decorstyle,0);    put_decor(theMap,layout,decorstyle,decoroptions);
   
   /* generate treasures, etc. */    /* generate treasures, etc. */
   if(generate_treasure_now)    if(generate_treasure_now)
Line 185
 
Line 185
     arguments it needs.  */      arguments it needs.  */
 char **layoutgen() {  char **layoutgen() {
   char **maze=0;    char **maze=0;
   if(Xsize<10) Xsize = 15 + RANDOM()%25;    if(symmetry!=NO_SYM) {
   if(Ysize<10) Ysize = 15 + RANDOM()%25;   if(Xsize<15) Xsize = 15 + RANDOM()%25;
    if(Ysize<15) Ysize = 15 + RANDOM()%25;
     }
     else
    {
    if(Xsize<4) Xsize = 15 + RANDOM()%25;
    if(Ysize<4) Ysize = 15 + RANDOM()%25;
    }
    
   if(symmetry == RANDOM_SYM) {    if(symmetry == RANDOM_SYM) {
     symmetry_used = (RANDOM() % ( XY_SYM))+1;      symmetry_used = (RANDOM() % ( XY_SYM))+1;
     if(symmetry_used==Y_SYM||symmetry_used==XY_SYM) Ysize = Ysize/2+1;      if(symmetry_used==Y_SYM||symmetry_used==XY_SYM) Ysize = Ysize/2+1;
Line 611
 
Line 619
   
   
 }  }
   
   void write_parameters_to_string(char *buf,
      int xsize_n,
      int ysize_n,
      char *wallstyle_n,
      char *floorstyle_n,
      char *monsterstyle_n,
   
      char *treasurestyle_n,
      char *layoutstyle_n,
      char *decorstyle_n,
      char *doorstyle_n,
      char *exitstyle_n,
      char *final_map_n,
      char *this_map_n,
   
      int layoutoptions1_n,
      int layoutoptions2_n,
      int layoutoptions3_n,
      int symmetry_n,
      int dungeon_depth_n,
      int dungeon_level_n,
   
      int difficulty_n,
      int difficulty_given_n,
      int decoroptions_n,
      int orientation_n,
      int origin_x_n,
      int origin_y_n,
      int random_seed_n,
      int treasureoptions_n
      )
   {
   
     char small_buf[256];
     sprintf(buf,"xsize %d\nysize %d\n",xsize_n,ysize_n);
   
     if(wallstyle_n && wallstyle_n[0]) {
       sprintf(small_buf,"wallstyle %s\n",wallstyle_n);
       strcat(buf,small_buf);
     }
   
     if(floorstyle_n && floorstyle_n[0]) {
       sprintf(small_buf,"floorstyle %s\n",floorstyle_n);
       strcat(buf,small_buf);
     }
   
     if(monsterstyle_n && monsterstyle_n[0]) {
       sprintf(small_buf,"monsterstyle %s\n",monsterstyle_n);
       strcat(buf,small_buf);
     }
   
     if(treasurestyle_n && treasurestyle_n[0]) {
       sprintf(small_buf,"treasurestyle %s\n",treasurestyle_n);
       strcat(buf,small_buf);
     }
   
     if(layoutstyle_n &&layoutstyle_n[0]) {
       sprintf(small_buf,"layoutstyle %s\n",layoutstyle_n);
       strcat(buf,small_buf);
     }
   
     if(decorstyle_n && decorstyle_n[0]) {
       sprintf(small_buf,"decorstyle %s\n",decorstyle_n);
       strcat(buf,small_buf);
     }
   
     if(doorstyle_n && doorstyle_n[0]) {
       sprintf(small_buf,"doorstyle %s\n",doorstyle_n);
       strcat(buf,small_buf);
     }
   
     if(exitstyle_n && exitstyle_n[0]) {
       sprintf(small_buf,"exitstyle %s\n",exitstyle_n);
       strcat(buf,small_buf);
     }
   
     if(final_map_n && final_map_n[0]) {
       sprintf(small_buf,"final_map %s\n",final_map);
       strcat(buf,small_buf);
     }
   
     if(this_map_n && this_map_n[0]) {
       sprintf(small_buf,"origin_map %s\n",this_map_n);
       strcat(buf,small_buf);
     }
   
     if(layoutoptions1_n) {
       sprintf(small_buf,"layoutoptions1 %d\n",layoutoptions1_n);
       strcat(buf,small_buf);
     }
   
   
     if(layoutoptions2_n) {
       sprintf(small_buf,"layoutoptions2 %d\n",layoutoptions2_n);
       strcat(buf,small_buf);
     }
   
   
     if(layoutoptions3_n) {
       sprintf(small_buf,"layoutoptions3 %d\n",layoutoptions3_n);
       strcat(buf,small_buf);
     }
   
     if(symmetry_n) {
       sprintf(small_buf,"symmetry %d\n",symmetry_n);
       strcat(buf,small_buf);
     }
   
   
     if(difficulty_n && difficulty_given_n ) {
       sprintf(small_buf,"difficulty %d\n",difficulty_n);
       strcat(buf,small_buf);
     }
   
     sprintf(small_buf,"dungeon_level %d\n",dungeon_level_n);
     strcat(buf,small_buf);
   
     if(dungeon_depth_n) {
       sprintf(small_buf,"dungeon_depth %d\n",dungeon_depth_n);
       strcat(buf,small_buf);
     }
   
     if(decoroptions_n) {
       sprintf(small_buf,"decoroptions %d\n",decoroptions_n);
       strcat(buf,small_buf);
     }
   
     if(orientation_n) {
       sprintf(small_buf,"orientation %d\n",orientation_n);
       strcat(buf,small_buf);
     }
   
     if(origin_x_n) {
       sprintf(small_buf,"origin_x %d\n",origin_x_n);
       strcat(buf,small_buf);
     }
   
     if(origin_y_n) {
       sprintf(small_buf,"origin_y %d\n",origin_y_n);
       strcat(buf,small_buf);
     }
     if(random_seed_n) {
       sprintf(small_buf,"random_seed %d\n",random_seed_n + 1);
       strcat(buf,small_buf);
     }
   
     if(treasureoptions_n) {
       sprintf(small_buf,"treasureoptions %d\n",treasureoptions_n);
       strcat(buf,small_buf);
     }
   
   
   }
   
   /* copy an object with an inventory...  i.e., duplicate the inv too. */
   void copy_object_with_inv(object *src_ob, object *dest_ob) {
     object *walk,*tmp;
   
     copy_object(src_ob,dest_ob);
   
     for(walk=src_ob->inv;walk!=NULL;walk=walk->below) {
    tmp=get_object();
    copy_object(walk,tmp);
    insert_ob_in_ob(tmp,dest_ob);
     }
   }


Legend:
line(s) removed in v.1.5 
line(s) changed
 line(s) added in v.1.6

File made using version 1.98 of cvs2html by leaf at 2011-07-21 17:56