Difference for random_maps/random_map.h from version 1.8 to 1.9


version 1.8 version 1.9
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Line 1
   /*
    * static char *rcsid_map_c =
    *   "$Id: random_map.h,v 1.9 2001/10/07 06:45:40 mwedel Exp $";
    */
   
   /*
       CrossFire, A Multiplayer game for X-windows
   
       Copyright (C) 2001 Mark Wedel & Crossfire Development Team
       Copyright (C) 1992 Frank Tore Johansen
   
       This program is free software; you can redistribute it and/or modify
       it under the terms of the GNU General Public License as published by
       the Free Software Foundation; either version 2 of the License, or
       (at your option) any later version.
   
       This program is distributed in the hope that it will be useful,
       but WITHOUT ANY WARRANTY; without even the implied warranty of
       MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
       GNU General Public License for more details.
   
       You should have received a copy of the GNU General Public License
       along with this program; if not, write to the Free Software
       Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
   
       The authors can be reached via e-mail at crossfire-devel@real-time.com
   */
   
 #ifndef RANDOM_MAP_H  #ifndef RANDOM_MAP_H
 #define RANDOM_MAP_H  #define RANDOM_MAP_H
Line 50
 
Line 77
 #define SQUARE_SPIRAL_LAYOUT 6  #define SQUARE_SPIRAL_LAYOUT 6
 #define NROFLAYOUTS 6  #define NROFLAYOUTS 6
   
   /*
    * Move these defines out of room_gen_onion.c to here, as
    * other files (like square_spiral) also uses them.
   
   options:
   0 Pick random options below
   1 "centered"
   2 linear doors (default is nonlinear)
   4 bottom "centered"
   8  bottom-right centered
   16 irregularly/randomly spaced layers (default: regular)
   32 outer wall off:  i.e., no outer wall.
   
   */
   
   #define OPT_RANDOM    0
   #define OPT_CENTERED  1
   #define OPT_LINEAR    2
   #define OPT_BOTTOM_C  4
   #define OPT_BOTTOM_R  8
   #define OPT_IRR_SPACE 16
   #define OPT_WALL_OFF 32
 #define OPT_WALLS_ONLY 64  #define OPT_WALLS_ONLY 64
   #define OPT_NO_DOORS 256 /* Place walls insead of doors.  Produces broken map. */ 
   
   
   
 /* symmetry definitions--used in this file AND in treasure.c:  /* symmetry definitions--used in this file AND in treasure.c:
 the numerical values matter so don't change them. */  the numerical values matter so don't change them. */


Legend:
line(s) removed in v.1.8 
line(s) changed
 line(s) added in v.1.9

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