Difference for random_maps/rproto.h from version 1.20 to 1.21


version 1.20 version 1.21
Line 43
 
Line 43
 extern void place_monsters(mapstruct *map, char *monsterstyle, int difficulty, RMParms *RP);  extern void place_monsters(mapstruct *map, char *monsterstyle, int difficulty, RMParms *RP);
 /* door.c */  /* door.c */
 extern int surround_check2(char **layout, int i, int j, int Xsize, int Ysize);  extern int surround_check2(char **layout, int i, int j, int Xsize, int Ysize);
 extern void put_doors(mapstruct *the_map, char **maze, char *doorstyle, RMParms *RP);  extern void put_doors(mapstruct *the_map, char **maze, const char *doorstyle, RMParms *RP);
 /* decor.c */  /* decor.c */
 extern int obj_count_in_map(mapstruct *map, int x, int y);  extern int obj_count_in_map(mapstruct *map, int x, int y);
 extern void put_decor(mapstruct *map, char **maze, char *decorstyle, int decor_option, RMParms *RP);  extern void put_decor(mapstruct *map, char **maze, char *decorstyle, int decor_option, RMParms *RP);
Line 78
 
Line 78
 /* style.c */  /* style.c */
 extern int load_dir(const char *dir, char ***namelist, int skip_dirs);  extern int load_dir(const char *dir, char ***namelist, int skip_dirs);
 extern mapstruct *load_style_map(char *style_name);  extern mapstruct *load_style_map(char *style_name);
 extern mapstruct *find_style(char *dirname, char *stylename, int difficulty);  extern mapstruct *find_style(const char *dirname, const char *stylename, int difficulty);
 extern object *pick_random_object(mapstruct *style);  extern object *pick_random_object(mapstruct *style);
 extern void free_style_maps(void);  extern void free_style_maps(void);
 /* rogue_layout.c */  /* rogue_layout.c */


Legend:
line(s) removed in v.1.20 
line(s) changed
 line(s) added in v.1.21

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