version 1.20 | | version 1.21 |
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extern void place_monsters(mapstruct *map, char *monsterstyle, int difficulty, RMParms *RP); | | extern void place_monsters(mapstruct *map, char *monsterstyle, int difficulty, RMParms *RP); |
/* door.c */ | | /* door.c */ |
extern int surround_check2(char **layout, int i, int j, int Xsize, int Ysize); | | extern int surround_check2(char **layout, int i, int j, int Xsize, int Ysize); |
extern void put_doors(mapstruct *the_map, char **maze, char *doorstyle, RMParms *RP); | | extern void put_doors(mapstruct *the_map, char **maze, const char *doorstyle, RMParms *RP); |
/* decor.c */ | | /* decor.c */ |
extern int obj_count_in_map(mapstruct *map, int x, int y); | | extern int obj_count_in_map(mapstruct *map, int x, int y); |
extern void put_decor(mapstruct *map, char **maze, char *decorstyle, int decor_option, RMParms *RP); | | extern void put_decor(mapstruct *map, char **maze, char *decorstyle, int decor_option, RMParms *RP); |
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/* style.c */ | | /* style.c */ |
extern int load_dir(const char *dir, char ***namelist, int skip_dirs); | | extern int load_dir(const char *dir, char ***namelist, int skip_dirs); |
extern mapstruct *load_style_map(char *style_name); | | extern mapstruct *load_style_map(char *style_name); |
extern mapstruct *find_style(char *dirname, char *stylename, int difficulty); | | extern mapstruct *find_style(const char *dirname, const char *stylename, int difficulty); |
extern object *pick_random_object(mapstruct *style); | | extern object *pick_random_object(mapstruct *style); |
extern void free_style_maps(void); | | extern void free_style_maps(void); |
/* rogue_layout.c */ | | /* rogue_layout.c */ |