version 1.21 | | version 1.22 |
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extern void find_spot_in_room(mapstruct *map, int x, int y, int *kx, int *ky, RMParms *RP); | | extern void find_spot_in_room(mapstruct *map, int x, int y, int *kx, int *ky, RMParms *RP); |
extern void find_enclosed_spot(mapstruct *map, int *cx, int *cy, RMParms *RP); | | extern void find_enclosed_spot(mapstruct *map, int *cx, int *cy, RMParms *RP); |
extern void remove_monsters(int x, int y, mapstruct *map); | | extern void remove_monsters(int x, int y, mapstruct *map); |
extern object **surround_by_doors(mapstruct *map, char **layout, int x, int y, int opts); | | |
extern object *door_in_square(mapstruct *map, int x, int y); | | |
extern void find_doors_in_room_recursive(char **layout, mapstruct *map, int x, int y, object **doorlist, int *ndoors, RMParms *RP); | | extern void find_doors_in_room_recursive(char **layout, mapstruct *map, int x, int y, object **doorlist, int *ndoors, RMParms *RP); |
extern object **find_doors_in_room(mapstruct *map, int x, int y, RMParms *RP); | | extern object **find_doors_in_room(mapstruct *map, int x, int y, RMParms *RP); |
extern void lock_and_hide_doors(object **doorlist, mapstruct *map, int opts, RMParms *RP); | | extern void lock_and_hide_doors(object **doorlist, mapstruct *map, int opts, RMParms *RP); |