Difference for server/apply.c from version 1.13 to 1.14


version 1.13 version 1.14
Line 1
 
Line 1
 /*  /*
  * static char *rcsid_apply_c =   * static char *rcsid_apply_c =
  *   "$Id: apply.c,v 1.13 2000/05/26 12:36:48 jec Exp $";   *   "$Id: apply.c,v 1.14 2000/05/29 16:31:26 jec Exp $";
  */   */
 /*  /*
     CrossFire, A Multiplayer game for X-windows      CrossFire, A Multiplayer game for X-windows
Line 1104
 
Line 1104
     }      }
     return;      return;
   
     case THROWN_OBJ:
   case ARROW:    case ARROW:
     if(QUERY_FLAG(victim, FLAG_ALIVE)&&trap->speed) {      if(QUERY_FLAG(victim, FLAG_ALIVE)&&trap->speed) {
       tag_t trap_tag = trap->count;        tag_t trap_tag = trap->count;
Line 1119
 
Line 1120
     }      }
     return;      return;
   
   case CONE: /* A cone in the form of a wall */    case CANCELLATION:
     case BALL_LIGHTNING:
       if (QUERY_FLAG (victim, FLAG_ALIVE))
         hit_player (victim, trap->stats.dam, trap, trap->attacktype);
       else if (victim->material)
         save_throw_object (victim, trap->attacktype);
       return;
   
     case CONE:
     if(QUERY_FLAG(victim, FLAG_ALIVE)&&trap->speed) {      if(QUERY_FLAG(victim, FLAG_ALIVE)&&trap->speed) {
       uint32 attacktype = trap->attacktype & ~AT_COUNTERSPELL;        uint32 attacktype = trap->attacktype & ~AT_COUNTERSPELL;
       if (attacktype)        if (attacktype)


Legend:
line(s) removed in v.1.13 
line(s) changed
 line(s) added in v.1.14

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