Difference for server/apply.c from version 1.177 to 1.178


version 1.177 version 1.178
Line 1
 
Line 1
 /*  /*
  * static char *rcsid_apply_c =   * static char *rcsid_apply_c =
  *   "$Id: apply.c,v 1.177 2006/09/09 20:32:12 qal21 Exp $";   *   "$Id: apply.c,v 1.178 2006/09/10 00:04:35 qal21 Exp $";
  */   */
 /*  /*
     CrossFire, A Multiplayer game for X-windows      CrossFire, A Multiplayer game for X-windows
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Line 1023
 static int convert_item(object *item, object *converter) {  static int convert_item(object *item, object *converter) {
     int nr=0;      int nr=0;
     object *tmp;      object *tmp;
     int is_in_shop;  
     uint32 price_in;      uint32 price_in;
   
     for(tmp = get_map_ob(converter->map, converter->x, converter->y);  
  tmp != NULL;  
  tmp = tmp->above) {  
  if(tmp->type == SHOP_FLOOR)  
      break;  
     }  
     is_in_shop = (tmp != NULL);  
   
     /* We make some assumptions - we assume if it takes money as it type,      /* We make some assumptions - we assume if it takes money as it type,
      * it wants some amount.  We don't make change (ie, if something costs       * it wants some amount.  We don't make change (ie, if something costs
      * 3 gp and player drops a platinum, tough luck)       * 3 gp and player drops a platinum, tough luck)
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Line 1100
  item->nrof=CONV_NR(converter);   item->nrof=CONV_NR(converter);
     if(nr)      if(nr)
  item->nrof*=nr;   item->nrof*=nr;
     if(is_in_shop)      if(is_in_shop(converter))
  SET_FLAG(item,FLAG_UNPAID);   SET_FLAG(item,FLAG_UNPAID);
     else if(price_in < item->nrof*item->value) {      else if(price_in < item->nrof*item->value) {
  LOG(llevError, "Broken converter %s at %s (%d, %d) in value %d, out value %d for %s\n",   LOG(llevError, "Broken converter %s at %s (%d, %d) in value %d, out value %d for %s\n",
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Line 1442
  * but there is never a guarantee that the bottom space on the map is   * but there is never a guarantee that the bottom space on the map is
  * actually the shop floor.   * actually the shop floor.
  */   */
  else if ( ! rv && (tmp = get_map_ob (op->map, op->x, op->y)) != NULL   else if ( !rv && is_in_shop(op)) {
     && tmp->type != SHOP_FLOOR) {  
      opinion = shopkeeper_approval(op->map, op);       opinion = shopkeeper_approval(op->map, op);
      if ( opinion > 0.9)       if ( opinion > 0.9)
  new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper gives you a friendly wave.");   new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper gives you a friendly wave.");


Legend:
line(s) removed in v.1.177 
line(s) changed
 line(s) added in v.1.178

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