Difference for server/apply.c from version 1.1 to 1.2


version 1.1 version 1.2
Line 1
 
Line 1
 /*  /*
  * static char *rcsid_apply_c =   * static char *rcsid_apply_c =
  *   "$Id: apply.c,v 1.1 1999/04/02 19:10:03 uid200 Exp $";   *   "$Id: apply.c,v 1.2 1999/06/05 06:28:06 cvs Exp $";
  */   */
 /*  /*
     CrossFire, A Multiplayer game for X-windows      CrossFire, A Multiplayer game for X-windows
Line 2244
 
Line 2244
   
   case TREASURE:    case TREASURE:
     while ((op->stats.hp--)>0)      while ((op->stats.hp--)>0)
       create_treasure(op->randomitems, op, GT_ENVIRONMENT,        create_treasure(op->randomitems, op, op->map?GT_ENVIRONMENT:GT_INVENTORY,
  op->stats.exp ? op->stats.exp :    op->stats.exp ? op->stats.exp :
  op->map == NULL ?  14: op->map->difficulty,0);   op->map == NULL ?  14: op->map->difficulty,0);
   
       /* If we generated on object and put it in this object inventory,
        * move it to the parent object as the current object is about
        * to disappear.  An example of this item is the random_* stuff
        * that is put inside other objects.
        */
       if (op->inv) {
    tmp=op->inv;
    remove_ob(tmp);
    if (op->env) insert_ob_in_ob(tmp, op->env);
    else free_object(tmp);
       }
     remove_ob(op);      remove_ob(op);
     free_object(op);      free_object(op);
     break;      break;
Line 2270
 
Line 2282
       for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) {        for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) {
         above=tmp->above;          above=tmp->above;
   
    if (tmp->inv) {
        object *invtmp, *invnext;
        for (invtmp=tmp->inv; invtmp != NULL; invtmp = invnext) {
    invnext = invtmp->below;
    if(QUERY_FLAG(invtmp,FLAG_AUTO_APPLY))
        auto_apply(invtmp);
    else if(invtmp->type==TREASURE) {
        while ((invtmp->stats.hp--)>0)
    create_treasure(invtmp->randomitems, invtmp, GT_INVENTORY,
                               m->difficulty,0);
    }
        }
    }
   
  if(QUERY_FLAG(tmp,FLAG_AUTO_APPLY))   if(QUERY_FLAG(tmp,FLAG_AUTO_APPLY))
           auto_apply(tmp);            auto_apply(tmp);
         else if(tmp->type==TREASURE) {          else if(tmp->type==TREASURE) {


Legend:
line(s) removed in v.1.1 
line(s) changed
 line(s) added in v.1.2

File made using version 1.98 of cvs2html by leaf at 2011-07-21 17:24