Difference for server/apply.c from version 1.51 to 1.52


version 1.51 version 1.52
Line 1
 
Line 1
 /*  /*
  * static char *rcsid_apply_c =   * static char *rcsid_apply_c =
  *   "$Id: apply.c,v 1.51 2001/11/11 12:37:10 tchize Exp $";   *   "$Id: apply.c,v 1.52 2001/11/26 17:52:26 michtoen Exp $";
  */   */
 /*  /*
     CrossFire, A Multiplayer game for X-windows      CrossFire, A Multiplayer game for X-windows
Line 1233
 
Line 1233
       goto leave;        goto leave;
     /* fallthrough */      /* fallthrough */
   case ARROW:    case ARROW:
     if (QUERY_FLAG (victim, FLAG_ALIVE) && trap->speed)  
         /* bad bug: monster throw a object, make a step forwards, step on object ,
          * trigger this here and get hit by own missile - and will be own enemy.
          * Victim then is his own enemy and will start to kill herself (this is
          * removed) but we have not synced victim and his missile. To avoid senseless
          * action, we avoid hits here */
         if ((QUERY_FLAG (victim, FLAG_ALIVE) && trap->speed) && trap->owner != victim)
       hit_with_arrow (trap, victim);        hit_with_arrow (trap, victim);
     goto leave;      goto leave;
   


Legend:
line(s) removed in v.1.51 
line(s) changed
 line(s) added in v.1.52

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