version 1.54 | | version 1.55 |
---|
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/* | | /* |
* static char *rcsid_apply_c = | | * static char *rcsid_apply_c = |
* "$Id: apply.c,v 1.54 2001/12/18 08:58:03 garbled Exp $"; | | * "$Id: apply.c,v 1.55 2002/02/06 05:54:46 mwedel Exp $"; |
*/ | | */ |
/* | | /* |
CrossFire, A Multiplayer game for X-windows | | CrossFire, A Multiplayer game for X-windows |
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Copyright (C) 2000 Mark Wedel | | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
Copyright (C) 1992 Frank Tore Johansen | | Copyright (C) 1992 Frank Tore Johansen |
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This program is free software; you can redistribute it and/or modify | | This program is free software; you can redistribute it and/or modify |
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along with this program; if not, write to the Free Software | | along with this program; if not, write to the Free Software |
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. | | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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The author can be reached via e-mail to mwedel@scruz.net | | The authors can be reached via e-mail to crossfire-devel@real-time.com |
*/ | | */ |
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#include <global.h> | | #include <global.h> |
| | |
#if MAP_MAXTIMEOUT | | #if MAP_MAXTIMEOUT |
MAP_SWAP_TIME(player->map) = MAP_TIMEOUT(player->map); | | MAP_SWAP_TIME(player->map) = MAP_TIMEOUT(player->map); |
#endif | | #endif |
| | player->speed = 0; |
| | update_ob_speed(player); |
} | | } |
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