Difference for server/apply.c from version 1.79 to 1.80


version 1.79 version 1.80
Line 1
 
Line 1
 /*  /*
  * static char *rcsid_apply_c =   * static char *rcsid_apply_c =
  *   "$Id: apply.c,v 1.79 2003/02/12 05:40:24 mwedel Exp $";   *   "$Id: apply.c,v 1.80 2003/03/08 05:35:32 mwedel Exp $";
  */   */
 /*  /*
     CrossFire, A Multiplayer game for X-windows      CrossFire, A Multiplayer game for X-windows
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Line 1902
       /* got positive resistance, now calculate improvement chance (0-100) */        /* got positive resistance, now calculate improvement chance (0-100) */
               
       /* this bonus makes resistance increase easier at lower levels */        /* this bonus makes resistance increase easier at lower levels */
       bonus = (MAXLEVEL - op->level) * 30. / ((double)MAXLEVEL);        bonus = (settings.max_level - op->level) * 30. / ((double)settings.max_level);
       if (i == abil->stats.exp)        if (i == abil->stats.exp)
  bonus += 5;  /* additional bonus for resistance of ability-focus */   bonus += 5;  /* additional bonus for resistance of ability-focus */
               
       /* monster bonus increases with level, because high-level        /* monster bonus increases with level, because high-level
          flesh is too rare */           flesh is too rare */
       mbonus = op->level * 20. / ((double)MAXLEVEL);        mbonus = op->level * 20. / ((double)settings.max_level);
               
       chance = (((double)MIN(op->level+bonus, meal->level+bonus+mbonus))*100. /        chance = (((double)MIN(op->level+bonus, meal->level+bonus+mbonus))*100. /
  ((double)MAXLEVEL)) - skin->resist[i];   ((double)settings.max_level)) - skin->resist[i];
               
       if (chance >= 0.)        if (chance >= 0.)
  chance += 1.;   chance += 1.;


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line(s) removed in v.1.79 
line(s) changed
 line(s) added in v.1.80

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