Difference for server/attack.c from version 1.12 to 1.13


version 1.12 version 1.13
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Line 1
 /*  /*
  * static char *rcsid_attack_c =   * static char *rcsid_attack_c =
  *   "$Id: attack.c,v 1.12 2000/06/07 23:46:18 jec Exp $";   *   "$Id: attack.c,v 1.13 2000/06/08 16:08:41 jec Exp $";
  */   */
 /*  /*
     CrossFire, A Multiplayer game for X-windows      CrossFire, A Multiplayer game for X-windows
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Line 670
     } else if (attacktype & AT_TURN_UNDEAD) {      } else if (attacktype & AT_TURN_UNDEAD) {
  if (QUERY_FLAG(op,FLAG_UNDEAD)) {   if (QUERY_FLAG(op,FLAG_UNDEAD)) {
      object *owner=get_owner(hitter)==NULL?hitter:get_owner(hitter);       object *owner=get_owner(hitter)==NULL?hitter:get_owner(hitter);
      /* if undead are not an enemy of your god, you turn them at half strength */              object *god = find_god (determine_god (owner));
      if(op->level<((turn_bonus[owner->stats.Wis]+owner->level) /              int div = 1;
    (strstr(find_god(determine_god(owner))->slaying,undead_name)?1:2)))       /* if undead are not an enemy of your god, you turn them at half
                * strength */
               if ( ! god || ! god->slaying
                   || strstr (god->slaying, undead_name) == NULL)
                   div = 2;
        if (op->level < (turn_bonus[owner->stats.Wis]+owner->level) / div)
  SET_FLAG(op, FLAG_SCARED);   SET_FLAG(op, FLAG_SCARED);
  }   }
  else dam=0; /*don't damage non undead - should we damage undead? */   else dam=0; /*don't damage non undead - should we damage undead? */
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Line 805
      * a proper match, otherwise no damage.       * a proper match, otherwise no damage.
      */       */
     if (type & AT_HOLYWORD) {      if (type & AT_HOLYWORD) {
           object *god;
  if ((!hitter->slaying ||    if ((!hitter->slaying ||
       (!(op->race && strstr(hitter->slaying,op->race)) &&        (!(op->race && strstr(hitter->slaying,op->race)) &&
       !(op->name && strstr(hitter->slaying,op->name)))) &&        !(op->name && strstr(hitter->slaying,op->name)))) &&
      (!QUERY_FLAG(op,FLAG_UNDEAD) ||       (!QUERY_FLAG(op,FLAG_UNDEAD) ||
       (hitter->title != NULL &&        (hitter->title != NULL
        (strstr(find_god(determine_god(hitter))->race,undead_name)!=NULL))))                && (god = find_god(determine_god(hitter))) != NULL
                 && god->race != NULL
          && strstr(god->race,undead_name) != NULL)))
      return 0;       return 0;
     }      }
   
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Line 893
  }   }
  if(QUERY_FLAG (op, FLAG_FRIENDLY)) {   if(QUERY_FLAG (op, FLAG_FRIENDLY)) {
      remove_friendly_object(op);       remove_friendly_object(op);
      if(get_owner(op)!=NULL)       if (get_owner (op) != NULL && op->owner->type == PLAYER)
  op->owner->contr->golem=NULL;   op->owner->contr->golem=NULL;
      else       else
  LOG(llevDebug,"Encountered golem without owner.\n");   LOG (llevError, "BUG: hit_player(): Encountered golem "
         "without owner.\n");
      remove_ob(op);       remove_ob(op);
      free_object(op);       free_object(op);
      return maxdam;       return maxdam;


Legend:
line(s) removed in v.1.12 
line(s) changed
 line(s) added in v.1.13

File made using version 1.98 of cvs2html by leaf at 2011-07-21 17:25