Difference for server/attack.c from version 1.51 to 1.52


version 1.51 version 1.52
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Line 1
 /*  /*
  * static char *rcsid_attack_c =   * static char *rcsid_attack_c =
  *   "$Id: attack.c,v 1.51 2001/10/31 10:21:09 garbled Exp $";   *   "$Id: attack.c,v 1.52 2001/11/01 06:29:29 garbled Exp $";
  */   */
 /*  /*
     CrossFire, A Multiplayer game for X-windows      CrossFire, A Multiplayer game for X-windows
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         sprintf(buf1, "missed %s", op->name);          sprintf(buf1, "missed %s", op->name);
         sprintf(buf2, " misses");          sprintf(buf2, " misses");
  found++;   found++;
       } else if ((hitter->type == DISEASE || hitter->type == SYMPTOM ||
    (type & AT_POISON && IS_LIVE(op)) && !found) {
           for (i=0; i < MAXATTACKMESS && attack_mess[ATM_SUFFER][i].level != -1;
         i++)
        if (dam < attack_mess[ATM_SUFFER][i].level) {
            sprintf(buf1, "%s %s%s", attack_mess[ATM_SUFFER][i].buf1,
    op->name, attack_mess[ATM_SUFFER][i].buf2);
    sprintf(buf2, "%s", attack_mess[ATM_SUFFER][i].buf3);
    found++;
    break;
        }
     } else if (op->type == DOOR && !found) {      } else if (op->type == DOOR && !found) {
         for (i=0; i < MAXATTACKMESS && attack_mess[ATM_DOOR][i].level != -1;          for (i=0; i < MAXATTACKMESS && attack_mess[ATM_DOOR][i].level != -1;
       i++)        i++)
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Line 447
  (get_owner(hitter) != NULL && hitter->owner->type == PLAYER)))   (get_owner(hitter) != NULL && hitter->owner->type == PLAYER)))
       return;        return;
   
     /* we have no good messages for godpower, and they are usually diseases.      /* scale down magic considerably. */
        in addition, scale down magic considerably. */      if (type & AT_MAGIC && rndm(0, 5)
     if ((type & AT_MAGIC && rndm(0, 5)) || type & AT_GODPOWER)  
       return;        return;
   
     /* Did a player hurt another player?  Inform both! */      /* Did a player hurt another player?  Inform both! */


Legend:
line(s) removed in v.1.51 
line(s) changed
 line(s) added in v.1.52

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