Difference for server/attack.c from version 1.63 to 1.64


version 1.63 version 1.64
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 /*  /*
  * static char *rcsid_attack_c =   * static char *rcsid_attack_c =
  *   "$Id: attack.c,v 1.63 2001/12/17 04:15:56 mwedel Exp $";   *   "$Id: attack.c,v 1.64 2001/12/18 09:45:07 darth_bob Exp $";
  */   */
 /*  /*
     CrossFire, A Multiplayer game for X-windows      CrossFire, A Multiplayer game for X-windows
Line 1200
 
Line 1200
       owner->level+turn_bonus[owner->stats.Wis])        owner->level+turn_bonus[owner->stats.Wis])
      SET_FLAG(op, FLAG_SCARED);       SET_FLAG(op, FLAG_SCARED);
  } break;   } break;
       case ATNR_LIFE_STEALING:
         {
    int new_hp;
    /* this is replacement to drain for players, instead of taking
    * exp it takes hp. It is geared for players, probably not
    * much use giving it to monsters
    *
    * life stealing doesn't do a lot of damage, but it gives the
    * damage it does do to the player.  Given that,
    * it only does 1/10'th normal damage (hence the divide by
    * 1000).
    */
    /* You can't steal life from something undead */
    if ((op->type == GOLEM) || (QUERY_FLAG(op, FLAG_UNDEAD))) return 0;
    /* If drain protection is higher than life stealing, use that */
    if (op->resist[ATNR_DRAIN] >= op->resist[ATNR_LIFE_STEALING])
      dam = (dam*(100 - op->resist[ATNR_DRAIN])) / 1000;
    else dam = (dam*(100 - op->resist[ATNR_LIFE_STEALING])) / 1000;
    /* You die at -1 hp, not zero. */
    if (dam > (op->stats.hp+1)) dam = op->stats.hp+1;
    new_hp = hitter->stats.hp + dam;
    if (new_hp > hitter->stats.maxhp) new_hp = hitter->stats.maxhp;
    if (new_hp > hitter->stats.hp) hitter->stats.hp = new_hp;
         }
     }      }
     return dam;      return dam;
 }  }


Legend:
line(s) removed in v.1.63 
line(s) changed
 line(s) added in v.1.64

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