version 1.65 | | version 1.66 |
---|
| | |
/* | | /* |
* static char *rcsid_attack_c = | | * static char *rcsid_attack_c = |
* "$Id: attack.c,v 1.65 2001/12/19 03:46:49 darth_bob Exp $"; | | * "$Id: attack.c,v 1.66 2002/03/11 22:02:37 avogl Exp $"; |
*/ | | */ |
/* | | /* |
CrossFire, A Multiplayer game for X-windows | | CrossFire, A Multiplayer game for X-windows |
| | |
/* There may still be objects that were above 'next', but there is no | | /* There may still be objects that were above 'next', but there is no |
* simple way to find out short of copying all object references and | | * simple way to find out short of copying all object references and |
* tags into a temporary array before we start processing the first | | * tags into a temporary array before we start processing the first |
* object. That's why we just abort. Doesn't happen very often anyway. | | * object. That's why we just abort. |
| | * |
| | * This happens whenever attack spells (like fire) hit a pile |
| | * of objects. This is not a bug - nor an error. The errormessage |
| | * below was spamming the logs for absolutely no reason. |
*/ | | */ |
LOG (llevDebug, "hit_map(): next object destroyed\n"); | | /* LOG (llevDebug, "hit_map(): next object destroyed\n"); */ |
break; | | break; |
} | | } |
tmp = next; | | tmp = next; |