Difference for server/attack.c from version 1.65 to 1.66


version 1.65 version 1.66
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 /*  /*
  * static char *rcsid_attack_c =   * static char *rcsid_attack_c =
  *   "$Id: attack.c,v 1.65 2001/12/19 03:46:49 darth_bob Exp $";   *   "$Id: attack.c,v 1.66 2002/03/11 22:02:37 avogl Exp $";
  */   */
 /*  /*
     CrossFire, A Multiplayer game for X-windows      CrossFire, A Multiplayer game for X-windows
Line 246
 
Line 246
       /* There may still be objects that were above 'next', but there is no        /* There may still be objects that were above 'next', but there is no
        * simple way to find out short of copying all object references and         * simple way to find out short of copying all object references and
        * tags into a temporary array before we start processing the first         * tags into a temporary array before we start processing the first
        * object.  That's why we just abort.  Doesn't happen very often anyway.         * object.  That's why we just abort.
          *
          * This happens whenever attack spells (like fire) hit a pile
          * of objects. This is not a bug - nor an error. The errormessage
          * below was spamming the logs for absolutely no reason.
        */         */
       LOG (llevDebug, "hit_map(): next object destroyed\n");        /* LOG (llevDebug, "hit_map(): next object destroyed\n"); */
       break;        break;
     }      }
     tmp = next;      tmp = next;


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line(s) removed in v.1.65 
line(s) changed
 line(s) added in v.1.66

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