Difference for server/attack.c from version 1.93 to 1.94


version 1.93 version 1.94
Line 1
 
Line 1
 /*  /*
  * static char *rcsid_attack_c =   * static char *rcsid_attack_c =
  *   "$Id: attack.c,v 1.93 2003/10/14 06:54:48 mwedel Exp $";   *   "$Id: attack.c,v 1.94 2003/10/27 07:24:14 mwedel Exp $";
  */   */
 /*  /*
     CrossFire, A Multiplayer game for X-windows      CrossFire, A Multiplayer game for X-windows
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Line 1467
      LOG(llevError,"kill_object - unable to find skill that killed monster\n");       LOG(llevError,"kill_object - unable to find skill that killed monster\n");
   
  /* We have the skill we want to credit to - now find the object this goes   /* We have the skill we want to credit to - now find the object this goes
  * to.   * to.  Make sure skop is an actual skill, and not a skill tool!
  */   */
  if (!skop && skill) {   if ((!skop || skop->type != SKILL) && skill) {
      int i;       int i;
   
      for (i=0; i<NUM_SKILLS; i++)       for (i=0; i<NUM_SKILLS; i++)
Line 1881
 
Line 1881
       else {        else {
         tmp = insert_ob_in_ob(tmp,op);          tmp = insert_ob_in_ob(tmp,op);
  /*  peterm:  give poisoning some teeth.  It should   /*  peterm:  give poisoning some teeth.  It should
  be able to kill things better than it does:        * be able to kill things better than it does:
  damage should be dependent something--I choose to        * damage should be dependent something--I choose to
  do this:  if it's a monster, the damage from the        * do this:  if it's a monster, the damage from the
  poisoning goes as the level of the monster/2.        * poisoning goes as the level of the monster/2.
  If anything else, goes as damage. */        * If anything else, goes as damage.
         */
   
  if(QUERY_FLAG(hitter,FLAG_ALIVE))   if(QUERY_FLAG(hitter,FLAG_ALIVE))
     tmp->stats.dam += hitter->level/2;      tmp->stats.dam += hitter->level/2;
Line 1893
 
Line 1894
     tmp->stats.dam = dam;      tmp->stats.dam = dam;
   
  copy_owner(tmp,hitter);   /*  so we get credit for poisoning kills */   copy_owner(tmp,hitter);   /*  so we get credit for poisoning kills */
        if(hitter->skill && hitter->skill != tmp->skill) {
    if (tmp->skill) free_string(tmp->skill);
    tmp->skill = add_refcount(hitter->skill);
        }
   
  tmp->stats.food+=dam;  /*  more damage, longer poisoning */   tmp->stats.food+=dam;  /*  more damage, longer poisoning */
   
         if(op->type==PLAYER) {          if(op->type==PLAYER) {


Legend:
line(s) removed in v.1.93 
line(s) changed
 line(s) added in v.1.94

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