Difference for server/c_move.c from version 1.2 to 1.3


version 1.2 version 1.3
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Line 1
 /*  /*
  * static char *rcsid_c_move_c =   * static char *rcsid_c_move_c =
  *   "$Id: c_move.c,v 1.2 2000/12/18 07:38:25 cvs Exp $";   *   "$Id: c_move.c,v 1.3 2001/05/29 04:41:53 mwedel Exp $";
  */   */
   
 /*  /*
Line 109
 
Line 109
 */  */
   
 int command_search (object *op, char *params) {    int command_search (object *op, char *params) { 
 #ifndef ALLOW_SKILLS  
    object *tmp,*tmp2;  
    int i;  
   /*First we search all around us for runes and traps, which are  
     all type RUNE */  
    for(i=0;i<9;i++) {   
  /*  Check everything in the square for trapness */  
  if(out_of_map(op->map,op->x + freearr_x[i],op->y + freearr_y[i])) continue;  
  for(tmp = get_map_ob(op->map, op->x + freearr_x[i], op->y +freearr_y[i]);  
      tmp!=NULL;tmp=tmp->above)   
    {  
      /*  And now we'd better do an inventory traversal of each  
          of these objects' inventory */  
      for(tmp2=tmp->inv;tmp2!=NULL;tmp2=tmp2->below)   
  if(tmp2->type==RUNE) { if(trap_see(op,tmp2)) trap_show(tmp2,tmp); }  
      if(tmp->type==RUNE) { if(trap_see(op,tmp)) trap_show(tmp,tmp);}  
      }  
    }  
   return 0;  
 #else /* ALLOW_SKILLS */   
    if(!change_skill(op,SK_FIND_TRAPS))     if(!change_skill(op,SK_FIND_TRAPS))
         return 0;          return 0;
    else {     else {
         int success = do_skill(op,0,NULL);          int success = do_skill(op,0,NULL);
         return success;          return success;
    }     }
 #endif /* ALLOW_SKILLS */   
 }  }
   
 int command_disarm (object *op, char *params) {  int command_disarm (object *op, char *params) {
 #ifndef ALLOW_SKILLS  
   object *tmp,*tmp2;  
   int i;  
   
   /*First we search all around us for runes and traps, which are  
     all type RUNE */  
    for(i=0;i<9;i++) {   
         if(out_of_map(op->map,op->x + freearr_x[i],op->y + freearr_y[i])) continue;  
  /*  Check everything in the square for trapness */  
  for(tmp = get_map_ob(op->map, op->x + freearr_x[i], op->y +freearr_y[i]);  
      tmp!=NULL;tmp=tmp->above)   
    {  
      /*  And now we'd better do an inventory traversal of each  
          of these objects' inventory */  
      for(tmp2=tmp->inv;tmp2!=NULL;tmp2=tmp2->below)   
  if(tmp2->type==RUNE&&tmp2->stats.Cha<=1) {   
  trap_show(tmp2,tmp);   
  return trap_disarm(op,tmp2,1);  
  }  
      if(tmp->type==RUNE&&tmp->stats.Cha<=1) {   
  trap_show(tmp,tmp);  
  return trap_disarm(op,tmp,1);  
      }  
    }  
    }  
   
 return 0;  
 #else  
    if(!change_skill(op,SK_REMOVE_TRAP))      if(!change_skill(op,SK_REMOVE_TRAP))
         return 0;          return 0;
    else {     else {
         int success = do_skill(op,0,NULL);           int success = do_skill(op,0,NULL);
         return success;          return success;
    }     }
 #endif  
 }  }
   
      


Legend:
line(s) removed in v.1.2 
line(s) changed
 line(s) added in v.1.3

File made using version 1.98 of cvs2html by leaf at 2011-07-21 17:27