Difference for server/c_wiz.c from version 1.33 to 1.34


version 1.33 version 1.34
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 /*  /*
  * static char *rcsid_c_wiz_c =   * static char *rcsid_c_wiz_c =
  *   "$Id: c_wiz.c,v 1.33 2003/07/24 04:21:14 temitchell Exp $";   *   "$Id: c_wiz.c,v 1.34 2003/07/26 02:10:40 temitchell Exp $";
  */   */
   
 /*  /*
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     return 1;      return 1;
 }  }
   
   /*Add player's IP to ban_file and kick them off the server
   * I know most people have dynamic IPs but this is more of a short term
   * solution if they have to get a new IP to play maybe they'll calm down.
   * This uses the banish_file in the local directory *not* the ban_file
   * The action is logged with a ! for easy searching. -tm
   */
   int command_banish (object *op, char *params)
     {
      player *pl;
      FILE *banishfile;
      char  buf[MAX_BUF];
     
    if (!params) {
            new_draw_info(NDI_UNIQUE, 0,op,"Usage: banish <player>.");
            return 1;
       }
   
    pl = get_other_player_from_name(op, params);
    if (!pl) return 1;
   
    sprintf (buf, "%s/%s", settings.localdir, BANISHFILE);
   
       if ((banishfile = fopen(buf, "a")) == NULL) {
       LOG (llevDebug, "Could not find file banish_file.\n");
    new_draw_info(NDI_UNIQUE,0,op,"Could not find banish_file.");
       return(0);
     }
   
     fprintf(banishfile,"*@%s\n",pl->socket.host);
    LOG (llevDebug, "! %s banned %s from IP: %s.\n", op->name, pl->ob->name, pl->socket.host);
     new_draw_info_format(NDI_UNIQUE | NDI_RED, 0,op,"You banish %s", pl->ob->name);
    new_draw_info_format(NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op,
         "%s banishes %s from the land!", op->name, pl->ob->name);
    command_kick(op, pl->ob->name);
       fclose(banishfile);
    return 1;
     }
    
 int command_kick (object *op, char *params)  int command_kick (object *op, char *params)
 {  {
   struct pl *pl;    struct pl *pl;
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Line 184
  op=pl->ob;   op=pl->ob;
  remove_ob(op);   remove_ob(op);
  op->direction=0;   op->direction=0;
  new_draw_info_format(NDI_UNIQUE | NDI_ALL, 5, op,   new_draw_info_format(NDI_UNIQUE | NDI_ALL | NDI_RED, 5, op,
       "%s is kicked out of the game.",op->name);        "%s is kicked out of the game.",op->name);
  strcpy(op->contr->killer,"left");   strcpy(op->contr->killer,"left");
  check_score(op); /* Always check score */   check_score(op); /* Always check score */
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 #if MAP_MAXTIMEOUT  #if MAP_MAXTIMEOUT
  op->map->timeout = MAP_TIMEOUT(op->map);   op->map->timeout = MAP_TIMEOUT(op->map);
 #endif  #endif
  play_again(op);   pl->socket.status = Ns_Dead;
       }        }
   return 1;    return 1;
 }  }
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Line 217
   
     return(1);      return(1);
 }   }
   /*a simple toggle for the no_shout field.
   
   */
 int command_toggle_shout(object *op, char *params)  int command_toggle_shout(object *op, char *params)
 {  {
  player *pl;   player *pl;
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  return 1;   return 1;
  }else{   }else{
  pl->ob->contr->no_shout = 0;   pl->ob->contr->no_shout = 0;
     new_draw_info(NDI_UNIQUE | NDI_RED, 0, pl->ob,      new_draw_info(NDI_UNIQUE | NDI_ORANGE, 0, pl->ob,
  "You are allowed to shout again.");   "You are allowed to shout again.");
     new_draw_info_format(NDI_UNIQUE , 0, op,      new_draw_info_format(NDI_UNIQUE , 0, op,
  "You toggle shout for %s.", pl->ob->name);   "You toggle shout for %s.", pl->ob->name);
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     }      }
   
     if (pl->ob == op) {      if (pl->ob == op) {
  new_draw_info(NDI_UNIQUE, 0, op, "You can't summon yourself next to yourself.");   new_draw_info(NDI_UNIQUE, 0, op, "You can't do that to yourself.");
  return NULL;   return NULL;
     }      }
     if(pl->state != ST_PLAYING) {      if(pl->state != ST_PLAYING) {
  new_draw_info(NDI_UNIQUE, 0,op,"That player can't be summoned right now.");   new_draw_info(NDI_UNIQUE, 0,op,"That player is in no state for that right now.");
  return NULL;   return NULL;
     }      }
     return pl;      return pl;


Legend:
line(s) removed in v.1.33 
line(s) changed
 line(s) added in v.1.34

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