Difference for server/c_wiz.c from version 1.74 to 1.75


version 1.74 version 1.75
Line 1
 
Line 1
 /*  /*
  * static char *rcsid_c_wiz_c =   * static char *rcsid_c_wiz_c =
  *   "$Id: c_wiz.c,v 1.74 2005/10/31 20:58:06 akirschbaum Exp $";   *   "$Id: c_wiz.c,v 1.75 2005/11/16 08:16:08 mwedel Exp $";
  */   */
   
 /*  /*
Line 451
 
Line 451
     pl = get_other_player_from_name(op, params);      pl = get_other_player_from_name(op, params);
     if (!pl) return 1;      if (!pl) return 1;
   
     i=find_free_spot(op->arch,op->map,op->x,op->y,1,9);      i=find_free_spot(op,op->map,op->x,op->y,1,9);
     if (i==-1) {      if (i==-1) {
  new_draw_info(NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");   new_draw_info(NDI_UNIQUE, 0, op, "Can not find a free spot to place summoned player.");
  return 1;   return 1;
Line 487
 
Line 487
     pl = get_other_player_from_name(op, params);      pl = get_other_player_from_name(op, params);
     if (!pl) return 1;      if (!pl) return 1;
   
    i = find_free_spot(pl->ob->arch, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9);     i = find_free_spot(pl->ob, pl->ob->map, pl->ob->x, pl->ob->y, 1, 9);
    if (i==-1) {     if (i==-1) {
       new_draw_info(NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");        new_draw_info(NDI_UNIQUE, 0, op, "Can not find a free spot to teleport to.");
       return 1;        return 1;
Line 1279
 
Line 1279
     CLEAR_FLAG(op, FLAG_WIZ);      CLEAR_FLAG(op, FLAG_WIZ);
     CLEAR_FLAG(op, FLAG_WIZPASS);      CLEAR_FLAG(op, FLAG_WIZPASS);
     CLEAR_FLAG(op, FLAG_WIZCAST);      CLEAR_FLAG(op, FLAG_WIZCAST);
     CLEAR_FLAG(op, FLAG_FLYING);  
     if (settings.real_wiz == TRUE)      if (settings.real_wiz == TRUE)
         CLEAR_FLAG(op, FLAG_WAS_WIZ);          CLEAR_FLAG(op, FLAG_WAS_WIZ);
     if ( op->contr->hidden )      if ( op->contr->hidden )
Line 1333
 
Line 1333
   return (0);    return (0);
 }  }
   
 int do_wizard_dm( object* op, char* params, int silent )  int do_wizard_dm( object* op, char* params, int silent ) {
     {  
     if ( !op->contr )      if ( !op->contr )
         return 0;          return 0;
   
     if ( QUERY_FLAG( op, FLAG_WIZ ) )      if ( QUERY_FLAG( op, FLAG_WIZ ) ) {
         {  
         new_draw_info( NDI_UNIQUE, 0, op, "You are already the Dungeon Master!" );          new_draw_info( NDI_UNIQUE, 0, op, "You are already the Dungeon Master!" );
         return 0;          return 0;
         }          }
Line 1351
 
Line 1350
       SET_FLAG(op, FLAG_WIZPASS);        SET_FLAG(op, FLAG_WIZPASS);
       SET_FLAG(op, FLAG_WIZCAST);        SET_FLAG(op, FLAG_WIZCAST);
       new_draw_info(NDI_UNIQUE, 0,op, "Ok, you are the Dungeon Master!");        new_draw_info(NDI_UNIQUE, 0,op, "Ok, you are the Dungeon Master!");
       SET_FLAG(op, FLAG_FLYING);   /* Remove setting flying here - that won't work, because next
    * fix_player() is called that will get cleared - proper solution
    * is probably something like a wiz_force which gives that and any
    * other desired abilities.
    */
       clear_los(op);        clear_los(op);
       op->contr->write_buf[0] ='\0';        op->contr->write_buf[0] ='\0';
   


Legend:
line(s) removed in v.1.74 
line(s) changed
 line(s) added in v.1.75

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