Difference for server/disease.c from version 1.32 to 1.33


version 1.32 version 1.33
Line 1
 
Line 1
 /*  /*
  * static char *rcsid_disease_c =   * static char *rcsid_disease_c =
  *   "$Id: disease.c,v 1.32 2005/10/07 19:38:49 akirschbaum Exp $";   *   "$Id: disease.c,v 1.33 2005/10/09 07:34:16 ryo_saeba Exp $";
  */   */
 /*  /*
     CrossFire, A Multiplayer game for X-windows      CrossFire, A Multiplayer game for X-windows
Line 154
 
Line 154
     if(strstr(disease->race, "*") && !QUERY_FLAG(victim, FLAG_UNDEAD))      if(strstr(disease->race, "*") && !QUERY_FLAG(victim, FLAG_UNDEAD))
  return 1;   return 1;
   
     if(strstr(disease->race, "undead") && QUERY_FLAG(victim, FLAG_UNDEAD))      if((disease->race == undead_name) && QUERY_FLAG(victim, FLAG_UNDEAD))
  return 1;   return 1;
   
     if((victim->race && strstr(disease->race, victim->race)) ||       if((victim->race && strstr(disease->race, victim->race)) ||
Line 398
 
Line 398
      return 0;  /*Immune! */       return 0;  /*Immune! */
  }   }
    
  new_symptom = get_archetype("symptom");   new_symptom = get_archetype(ARCH_SYMPTOM);
   
  /* Something special done with dam.  We want diseases to be more   /* Something special done with dam.  We want diseases to be more
  * random in what they'll kill, so we'll make the damage they   * random in what they'll kill, so we'll make the damage they


Legend:
line(s) removed in v.1.32 
line(s) changed
 line(s) added in v.1.33

File made using version 1.98 of cvs2html by leaf at 2011-07-21 17:32