Difference for server/gods.c from version 1.15 to 1.16


version 1.15 version 1.16
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 /*  /*
  * static char *rcsid_gods_c =   * static char *rcsid_gods_c =
  *   "$Id: gods.c,v 1.15 2001/01/09 23:50:37 avogl Exp $";   *   "$Id: gods.c,v 1.16 2001/01/11 06:37:59 peterm Exp $";
  */   */
 /*  /*
     CrossFire, A Multiplayer game for X-windows      CrossFire, A Multiplayer game for X-windows
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  * and limitations to priests */   * and limitations to priests */
 #define MORE_PRIEST_GIFTS  #define MORE_PRIEST_GIFTS
   
   static int god_gives_present (object *op, object *god, treasure *tr);
   
 int lookup_god_by_name(char *name) {  int lookup_god_by_name(char *name) {
   int godnr=-1,nmlen = strlen(name);    int godnr=-1,nmlen = strlen(name);
    
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  /* May switch Gods, but its random chance based on our current level   /* May switch Gods, but its random chance based on our current level
  * note it gets harder to swap gods the higher we get */   * note it gets harder to swap gods the higher we get */
  if((angry==1)&&!(RANDOM()%(pl->chosen_skill->exp_obj->level+1))) {   if((angry==1)&&!(RANDOM()%(pl->chosen_skill->exp_obj->level+1))) {
    int i;  /* index over known_spells */  
    int sp;  /*  spell index */  
   
    become_follower(pl,&altar->other_arch->clone);     become_follower(pl,&altar->other_arch->clone);
  } /* If angry... switching gods */   } /* If angry... switching gods */
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 void become_follower (object *op, object *new_god) {  void become_follower (object *op, object *new_god) {
     object *exp_obj = op->chosen_skill->exp_obj;      object *exp_obj = op->chosen_skill->exp_obj;
       treasure *tr;
       object *item;
     int i;      int i;
          
       /* take away any special god-characteristic items. */
       for(item=op->inv;item!=NULL;item=item->below)
         if(QUERY_FLAG(item,FLAG_STARTEQUIP) && item->invisible) {
           if(item->type==SKILL) continue;
           if(item->type==FORCE) continue;
           remove_ob(item);
           free_object(item);
           item=op->inv;
         }
      
      
       /* give the player any special god-characteristic-items. */
       for(tr=new_god->randomitems->items; tr!=NULL; tr = tr->next) {
         if(tr->item && tr->item->clone.invisible && tr->item->clone.type != SPELLBOOK &&
            tr->item->clone.type != BOOK)
           god_gives_present(op,new_god,tr); }
   
     if(!op||!new_god) return;      if(!op||!new_god) return;
   
     if(op->race&&new_god->slaying&&strstr(op->race,new_god->slaying)) {       if(op->race&&new_god->slaying&&strstr(op->race,new_god->slaying)) {
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         }          }
   
         /* Other gifts */          /* Other gifts */
         if ( ! item->invisible)          if ( ! item->invisible) {
             if (god_gives_present (op, god, tr))              if (god_gives_present (op, god, tr))
                 return;                  return;
             else              else
                 continue;                  continue;
           }
         /* else ignore it */          /* else ignore it */
     }      }
   


Legend:
line(s) removed in v.1.15 
line(s) changed
 line(s) added in v.1.16

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