Difference for server/gods.c from version 1.20 to 1.21


version 1.20 version 1.21
Line 1
 
Line 1
 /*  /*
  * static char *rcsid_gods_c =   * static char *rcsid_gods_c =
  *   "$Id: gods.c,v 1.20 2001/05/29 04:41:53 mwedel Exp $";   *   "$Id: gods.c,v 1.21 2001/06/13 10:51:37 michtoen Exp $";
  */   */
 /*  /*
     CrossFire, A Multiplayer game for X-windows      CrossFire, A Multiplayer game for X-windows
Line 74
 
Line 74
   
 void pray_at_altar(object *pl, object *altar) {  void pray_at_altar(object *pl, object *altar) {
     object *pl_god=find_god(determine_god(pl));      object *pl_god=find_god(determine_god(pl));
       int return_pray_script; /* GROS : This is for return value of script */
   
       /* GROS: We trigger a script-apply event for the altar each time you pray on it */
       if (altar->script_apply != NULL)
       {
         return_pray_script = guile_call_event(pl, altar, NULL, 0, NULL,0,0,altar->script_apply,SCRIPT_FIX_ALL);
         if (return_pray_script) return;
       }
       else
       {
         if (altar->script_str_apply != NULL)
         {
           return_pray_script = guile_call_event_str(pl, altar, NULL, 0, NULL,0,0,altar->script_str_apply,SCRIPT_FIX_ALL);
           if (return_pray_script) return;
         };
       };
   
     /* If non consecrate altar, don't do anything */      /* If non consecrate altar, don't do anything */
     if (!altar->other_arch) return;      if (!altar->other_arch) return;
Line 345
 
Line 361
  */   */
    
 void update_priest_flag (object *god, object *exp_ob, uint32 flag) {  void update_priest_flag (object *god, object *exp_ob, uint32 flag) {
   /* GROS - Corrected here the 'god flowers' bug. */
     if(QUERY_FLAG(god,flag)&&!QUERY_FLAG(exp_ob,flag))      if(QUERY_FLAG(god,flag)&&!QUERY_FLAG(exp_ob,flag))
         SET_FLAG(exp_ob,flag);          SET_FLAG(exp_ob,flag);
     else if(QUERY_FLAG(exp_ob,flag)&&!QUERY_FLAG(god,flag))      else if(QUERY_FLAG(exp_ob,flag)&&!QUERY_FLAG(god,flag))
         {
           if (!(QUERY_FLAG(&(exp_ob->arch->clone),flag)))
         CLEAR_FLAG(exp_ob,flag);          CLEAR_FLAG(exp_ob,flag);
         };
 }  }
   
   
Line 389
 
Line 408
      */       */
     if(op->type==PLAYER) {      if(op->type==PLAYER) {
  object *tmp;   object *tmp;
           for (tmp=op->inv; tmp!=NULL; tmp=tmp->below)
  for (tmp=op->inv; tmp!=NULL; tmp=tmp->below) {          {
                   if (tmp->type == SKILL) /* GROS: This is for the flower's bug */
                   {
      if (tmp->exp_obj && tmp->exp_obj->title)        if (tmp->exp_obj && tmp->exp_obj->title)
  return tmp->exp_obj->title;   return tmp->exp_obj->title;
  }   }
     }      }
    
       }
   
   return ("none");    return ("none");
 }   }
   


Legend:
line(s) removed in v.1.20 
line(s) changed
 line(s) added in v.1.21

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