Difference for server/gods.c from version 1.27 to 1.28


version 1.27 version 1.28
Line 1
 
Line 1
 /*  /*
  * static char *rcsid_gods_c =   * static char *rcsid_gods_c =
  *   "$Id: gods.c,v 1.27 2001/10/30 00:49:02 michtoen Exp $";   *   "$Id: gods.c,v 1.28 2001/10/30 02:30:20 michtoen Exp $";
  */   */
 /*  /*
     CrossFire, A Multiplayer game for X-windows      CrossFire, A Multiplayer game for X-windows
Line 54
 
Line 54
   if(name&&strcmp(name,"none")) {     if(name&&strcmp(name,"none")) {
     godlink *gl;      godlink *gl;
     for(gl=first_god;gl;gl=gl->next)      for(gl=first_god;gl;gl=gl->next)
       if(!strncmp(name,gl->name,MIN((signed int)strlen(gl->name),nmlen)))        if(!strncmp(name,gl->name,MIN(strlen(gl->name),nmlen)))
  break;   break;
     if(gl) godnr=gl->id;      if(gl) godnr=gl->id;
   }    }
Line 168
 
Line 168
  /* whether we will be successfull in defecting or not -   /* whether we will be successfull in defecting or not -
  * we lose experience from the clerical experience obj */   * we lose experience from the clerical experience obj */
   
  loss = (int)(0.1 * (double) pl->chosen_skill->exp_obj->stats.exp);   loss = 0.1 * (float) pl->chosen_skill->exp_obj->stats.exp;
  if(loss)   if(loss)
    lose_priest_exp(pl, random_roll(0, loss*angry-1, pl, PREFER_LOW));     lose_priest_exp(pl, random_roll(0, loss*angry-1, pl, PREFER_LOW));
    
Line 766
 
Line 766
         if (item->type == BOOK && item->invisible          if (item->type == BOOK && item->invisible
             && strcmp (item->name, "restore spellpoints") == 0)              && strcmp (item->name, "restore spellpoints") == 0)
         {          {
             int max = (int)((double)op->stats.maxsp * ((double)item->stats.maxsp / 100.0));              int max = op->stats.maxsp * (item->stats.maxsp / 100.0);
             /* Restore to 50 .. 100%, if sp < 50% */              /* Restore to 50 .. 100%, if sp < 50% */
             int new_sp = (int)((double)random_roll(1000, 1999, op, PREFER_HIGH) / 2000.0 * (double)max);              int new_sp = random_roll(1000, 1999, op, PREFER_HIGH) / 2000.0 * max;
             if (op->stats.sp >= max / 2)              if (op->stats.sp >= max / 2)
                 continue;                  continue;
             new_draw_info (NDI_UNIQUE, 0, op, "A blue lightning strikes "              new_draw_info (NDI_UNIQUE, 0, op, "A blue lightning strikes "
Line 921
 
Line 921
     int loss = 10000000;      int loss = 10000000;
     int angry = abs(reaction);      int angry = abs(reaction);
     if(op->chosen_skill->exp_obj)      if(op->chosen_skill->exp_obj)
       loss = (int)(0.05 * (double) op->chosen_skill->exp_obj->stats.exp);        loss = 0.05 * (float) op->chosen_skill->exp_obj->stats.exp;
     lose_priest_exp(op, random_roll(0, loss*angry-1, op, PREFER_LOW));      lose_priest_exp(op, random_roll(0, loss*angry-1, op, PREFER_LOW));
     if(random_roll(0, angry, op, PREFER_LOW))      if(random_roll(0, angry, op, PREFER_LOW))
       cast_mana_storm(op,SK_level(op)+(angry*3));        cast_mana_storm(op,SK_level(op)+(angry*3));


Legend:
line(s) removed in v.1.27 
line(s) changed
 line(s) added in v.1.28

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