Difference for server/gods.c from version 1.61 to 1.62


version 1.61 version 1.62
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 /*  /*
  * static char *rcsid_gods_c =   * static char *rcsid_gods_c =
  *   "$Id: gods.c,v 1.61 2006/06/05 06:28:56 mwedel Exp $";   *   "$Id: gods.c,v 1.62 2006/07/21 12:39:54 gros Exp $";
  */   */
   
 /*  /*
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Line 409
     treasure *tr;      treasure *tr;
     object *item, *skop, *next;      object *item, *skop, *next;
     int i,sk_applied;      int i,sk_applied;
           int undeadified = 0; /* Turns to true if changing god can changes the undead
                             * status of the player.*/
     old_god = find_god(determine_god(op));      old_god = find_god(determine_god(op));
          
     /* take away any special god-characteristic items. */      /* take away any special god-characteristic items. */
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     sk_applied=QUERY_FLAG(skop,FLAG_APPLIED); /* save skill status */      sk_applied=QUERY_FLAG(skop,FLAG_APPLIED); /* save skill status */
   
       /* Clear the "undead" status. We also need to force a call to change_abil,
        * so I set undeadified for that.
        * - gros, 21th July 2006.
        */
       if ((old_god)&&(QUERY_FLAG(old_god,FLAG_UNDEAD)))
       {
           CLEAR_FLAG(skop,FLAG_UNDEAD);
           undeadified=1;
       }
   
     if(skop->title) { /* get rid of old god */       if(skop->title) { /* get rid of old god */
  new_draw_info_format(NDI_UNIQUE,0,op,   new_draw_info_format(NDI_UNIQUE,0,op,
         "%s's blessing is withdrawn from you.",skop->title);          "%s's blessing is withdrawn from you.",skop->title);
  /* The point of this is to really show what abilities the player just lost */   /* The point of this is to really show what abilities the player just lost */
  if (sk_applied) {   if (sk_applied||undeadified) {
      CLEAR_FLAG(skop,FLAG_APPLIED);        CLEAR_FLAG(skop,FLAG_APPLIED);
      (void) change_abil(op,skop);       (void) change_abil(op,skop);
  }   }


Legend:
line(s) removed in v.1.61 
line(s) changed
 line(s) added in v.1.62

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