Difference for server/main.c from version 1.47 to 1.48


version 1.47 version 1.48
Line 1
 
Line 1
 /*  /*
  * static char *rcsid_main_c =   * static char *rcsid_main_c =
  *    "$Id: main.c,v 1.47 2001/08/29 16:31:06 reeve Exp $";   *    "$Id: main.c,v 1.48 2001/10/07 06:45:40 mwedel Exp $";
  */   */
   
 /*  /*
     CrossFire, A Multiplayer game for X-windows      CrossFire, A Multiplayer game for X-windows
   
     Copyright (C) 2000 Mark Wedel      Copyright (C) 2001 Mark Wedel & Crossfire Development Team
     Copyright (C) 1992 Frank Tore Johansen      Copyright (C) 1992 Frank Tore Johansen
   
     This program is free software; you can redistribute it and/or modify      This program is free software; you can redistribute it and/or modify
Line 23
 
Line 23
     along with this program; if not, write to the Free Software      along with this program; if not, write to the Free Software
     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.      Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
   
     The author can be reached via e-mail to mwedel@scruz.net      The authors can be reached via e-mail at crossfire-devel@real-time.com
 */  */
   
 #include <version.h>  #include <version.h>
Line 596
 
Line 596
      mapstruct *newmap;       mapstruct *newmap;
      if (exit_ob->map) {       if (exit_ob->map) {
  newmap = ready_map_name(normalize_path(exit_ob->map->path, EXIT_PATH(exit_ob)), 0);   newmap = ready_map_name(normalize_path(exit_ob->map->path, EXIT_PATH(exit_ob)), 0);
    /* Random map was previously generated, but is no longer about.  Lets generate a new
    * map.
    */
    if (!newmap && !strncmp(EXIT_PATH(exit_ob),"/random/",8)) {
        enter_random_map(op, exit_ob);
        /* For exits that cause damages (like pits).  Don't know if any
         * random maps use this or not.
         */
        if(exit_ob->stats.dam && op->type==PLAYER)
    hit_player(op,exit_ob->stats.dam,exit_ob,exit_ob->attacktype);
        return;
    }
      } else {       } else {
  /* For word of recall and other force objects   /* For word of recall and other force objects
  * They contain the full pathname of the map to go back to,   * They contain the full pathname of the map to go back to,


Legend:
line(s) removed in v.1.47 
line(s) changed
 line(s) added in v.1.48

File made using version 1.98 of cvs2html by leaf at 2011-07-21 17:36