Difference for server/main.c from version 1.57 to 1.58


version 1.57 version 1.58
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Line 1
 /*  /*
  * static char *rcsid_main_c =   * static char *rcsid_main_c =
  *    "$Id: main.c,v 1.57 2002/01/02 22:59:00 garbled Exp $";   *    "$Id: main.c,v 1.58 2002/02/13 21:10:03 jbontje Exp $";
  */   */
   
 /*  /*
Line 596
 
Line 596
  */   */
   
 void enter_exit(object *op, object *exit_ob) {  void enter_exit(object *op, object *exit_ob) {
       #define PORTAL_DESTINATION_NAME "Town portal destination" /* this one should really be in a header file */
       object *tmp;
   
     /* It may be nice to support other creatures moving across      /* It may be nice to support other creatures moving across
      * exits, but right now a lot of the code looks at op->contr,       * exits, but right now a lot of the code looks at op->contr,
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Line 663
      exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y,        exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y,
      exit_ob->map?exit_ob->map->path:"(none)");       exit_ob->map?exit_ob->map->path:"(none)");
      }       }
   
               /* mids 02/13/2002 if exit is damned, update players death & WoR home-position and delete town portal */
               if (QUERY_FLAG(exit_ob, FLAG_DAMNED)) {
                 /* remove an old force with a slaying field == PORTAL_DESTINATION_NAME */
                 for(tmp=op->inv; tmp != NULL; tmp = tmp->below) {
                   if(tmp->type == FORCE && tmp->slaying && !strcmp(tmp->slaying, PORTAL_DESTINATION_NAME)) break;
                 }
                 if(tmp) {
                   remove_ob(tmp);
                   free_object(tmp);
                 }
   
                 strcpy(op->contr->savebed_map, normalize_path(exit_ob->map->path, EXIT_PATH(exit_ob)));
                 op->contr->bed_x = EXIT_X(exit_ob), op->contr->bed_y = EXIT_Y(exit_ob);
                 save_player(op, 1);
                 /* LOG(llevDebug,"enter_exit: Taking damned exit %s to (%d,%d) on map %s\n",
                  * exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y, 
                  * normalize_path(exit_ob->map->path, EXIT_PATH(exit_ob))); */
               }
   
      enter_map(op, newmap, x, y);       enter_map(op, newmap, x, y);
  }   }
  /* For exits that cause damages (like pits) */   /* For exits that cause damages (like pits) */


Legend:
line(s) removed in v.1.57 
line(s) changed
 line(s) added in v.1.58

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