Difference for server/monster.c from version 1.17 to 1.18


version 1.17 version 1.18
Line 1
 
Line 1
 /*  /*
  * static char *rcsid_monster_c =   * static char *rcsid_monster_c =
  *    "$Id: monster.c,v 1.17 2001/02/23 06:06:35 mwedel Exp $";   *    "$Id: monster.c,v 1.18 2001/04/13 04:13:58 mwedel Exp $";
  */   */
   
 /*  /*
Line 334
 
Line 334
  if(monster_use_bow(op,part,enemy,dir))   if(monster_use_bow(op,part,enemy,dir))
      return 0;       return 0;
  }   }
     }      } /* for processing of all parts */
     part = get_nearest_part(op,enemy);      part = get_nearest_part(op,enemy);
   
       /* I'm not really sure if we need to re-do the direction calculation
        * again - we did it above.  However, part may differe than the
        * direction above, so this may be necessary.
        */
     dir=find_dir_2(part->x-enemy->x,part->y-enemy->y);      dir=find_dir_2(part->x-enemy->x,part->y-enemy->y);
       if(QUERY_FLAG(op, FLAG_SCARED) || QUERY_FLAG(op,FLAG_RUN_AWAY))
    dir=absdir(dir+4);
   
       if(QUERY_FLAG(op,FLAG_CONFUSED))
    dir = absdir(dir + RANDOM()%3 + RANDOM()%3 - 2);
   
     if ((op->move_type & LO4) && !QUERY_FLAG(op, FLAG_SCARED)) {      if ((op->move_type & LO4) && !QUERY_FLAG(op, FLAG_SCARED)) {
  switch (op->move_type & LO4) {   switch (op->move_type & LO4) {
      case DISTATT:       case DISTATT:


Legend:
line(s) removed in v.1.17 
line(s) changed
 line(s) added in v.1.18

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