Difference for server/monster.c from version 1.41 to 1.42


version 1.41 version 1.42
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 /*  /*
  * static char *rcsid_monster_c =   * static char *rcsid_monster_c =
  *    "$Id: monster.c,v 1.41 2001/11/27 04:33:46 michtoen Exp $";   *    "$Id: monster.c,v 1.42 2001/12/23 08:17:36 mwedel Exp $";
  */   */
   
 /*  /*
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   return 0;    return 0;
 }  }
   
 /* find_mon_throw_ob() - modeled on find_throw_ob */  /* find_mon_throw_ob() - modeled on find_throw_ob
 /* this is far to complex, and the result is bad */   * This is probably overly simplistic as it is now - We want
 /* Where is the sense to throw gold coins or fethers??! */   * monsters to throw things like chairs and other pieces of
 /* Not the dumbest goblin is stupid enough to throw with his money. */   * furniture, even if they are not good throwable objects.
 /* Now, we just go through the inventory and we ONLY throw is_thrown    * Probably better to have the monster throw a throwable object
 /* items - and thats how this should work. */   * first, then throw any non equipped weapon.
    */
   
 object *find_mon_throw_ob( object *op ) {  object *find_mon_throw_ob( object *op ) {
   object *tmp = NULL;    object *tmp = NULL;
      
   if(op->head) tmp=op->head; else tmp=op;      if(op->head) tmp=op->head; else tmp=op; 
   
   /* New throw code: look through the inventory. Grap the first legal is_thrown */      /* New throw code: look through the inventory. Grap the first legal is_thrown
   /* marked item and throw it to the enemy. */       * marked item and throw it to the enemy.
   /* Some of the original code was a bit ... strange. */       */
   /* At all, i shrink this code to 5% */  
   for(tmp=op->inv;tmp;tmp=tmp->below) {    for(tmp=op->inv;tmp;tmp=tmp->below) {
   
       /* the first is only for secure. The second is for monster useful */   /* Can't throw invisible objects or items that are applied */
       if(tmp->invisible || QUERY_FLAG(tmp,FLAG_APPLIED)) continue;        if(tmp->invisible || QUERY_FLAG(tmp,FLAG_APPLIED)) continue;
   
       if(QUERY_FLAG(tmp,FLAG_IS_THROWN))         if(QUERY_FLAG(tmp,FLAG_IS_THROWN))


Legend:
line(s) removed in v.1.41 
line(s) changed
 line(s) added in v.1.42

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