Difference for server/player.c from version 1.108 to 1.109


version 1.108 version 1.109
Line 1
 
Line 1
 /*  /*
  * static char *rcsid_player_c =   * static char *rcsid_player_c =
  *   "$Id: player.c,v 1.108 2002/12/04 08:12:40 mwedel Exp $";   *   "$Id: player.c,v 1.109 2002/12/12 21:52:52 garbled Exp $";
  */   */
   
 /*  /*
Line 1361
 
Line 1361
     SET_ANIMATION(arrow,dir);      SET_ANIMATION(arrow,dir);
     arrow->stats.sp = arrow->stats.wc; /* save original wc and dam */      arrow->stats.sp = arrow->stats.wc; /* save original wc and dam */
     arrow->stats.hp = arrow->stats.dam;       arrow->stats.hp = arrow->stats.dam;
       arrow->attacktype = arrow->stats.grace;
     /* Note that this was different for monsters - they got their level      /* Note that this was different for monsters - they got their level
      * added to the damage.  I think the strength bonus is more proper.       * added to the damage.  I think the strength bonus is more proper.
      */       */
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Line 1374
      dex_bonus[op->stats.Dex] - thaco_bonus[op->stats.Str] - arrow->stats.wc -       dex_bonus[op->stats.Dex] - thaco_bonus[op->stats.Str] - arrow->stats.wc -
      bow->stats.wc;       bow->stats.wc;
  arrow->level = SK_level (op);   arrow->level = SK_level (op);
    arrow->attacktype |= bow->attacktype;
     } else {      } else {
  arrow->stats.wc= op->stats.wc - bow->magic - arrow->magic -   arrow->stats.wc= op->stats.wc - bow->magic - arrow->magic -
      arrow->stats.wc;       arrow->stats.wc;
  arrow->level = op->level;   arrow->level = op->level;
    arrow->attacktype |= bow->attacktype;
     }      }
   
     arrow->map = op->map;      arrow->map = op->map;


Legend:
line(s) removed in v.1.108 
line(s) changed
 line(s) added in v.1.109

File made using version 1.98 of cvs2html by leaf at 2011-07-21 17:41