Difference for server/player.c from version 1.125 to 1.126


version 1.125 version 1.126
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 /*  /*
  * static char *rcsid_player_c =   * static char *rcsid_player_c =
  *   "$Id: player.c,v 1.125 2003/03/08 05:35:32 mwedel Exp $";   *   "$Id: player.c,v 1.126 2003/03/19 08:04:52 mwedel Exp $";
  */   */
   
 /*  /*
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 }  }
   
 int move_player(object *op,int dir) {  int move_player(object *op,int dir) {
     int face, pick;      int pick;
   
     if(op->contr->socket.newanim)  
  face = dir%8;  
     else  
  face = dir ? (dir - 1) / 2 : -1;  
   
     if(op->map == NULL || op->map->in_memory != MAP_IN_MEMORY)      if(op->map == NULL || op->map->in_memory != MAP_IN_MEMORY)
  return 0;   return 0;
   
     /* peterm:  added following line */      /* peterm:  added following line */
     op->facing = dir;  
     if(QUERY_FLAG(op,FLAG_CONFUSED) && dir)      if(QUERY_FLAG(op,FLAG_CONFUSED) && dir)
  dir = absdir(dir + RANDOM()%3 + RANDOM()%3 - 2);   dir = absdir(dir + RANDOM()%3 + RANDOM()%3 - 2);
   
       op->facing = dir;
   
     if(op->hide) do_hidden_move(op);      if(op->hide) do_hidden_move(op);
   
     if(op->contr->fire_on) {      if(op->contr->fire_on) {
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     }      }
     else move_player_attack(op,dir);      else move_player_attack(op,dir);
   
       pick = check_pick(op);
   
   
     /* Add special check for newcs players and fire on - this way, the      /* Add special check for newcs players and fire on - this way, the
      * server can handle repeat firing.       * server can handle repeat firing.
      */       */
     pick = check_pick(op);  
     if (op->contr->fire_on || (op->contr->run_on && pick!=0)) {      if (op->contr->fire_on || (op->contr->run_on && pick!=0)) {
  op->direction = dir;   op->direction = dir;
     } else {      } else {
  op->direction=0;   op->direction=0;
     }      }
       /* Update how the player looks.  Use the facing, so direction may
     if(face != -1)       * get reset to zero.  This allows for full animation capabilities
  SET_ANIMATION(op,face);       * for players.
        */
     update_object(op, UP_OBJ_FACE);      animate_object(op, op->facing);
   
     return 0;      return 0;
 }  }
   


Legend:
line(s) removed in v.1.125 
line(s) changed
 line(s) added in v.1.126

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