Difference for server/player.c from version 1.133 to 1.134


version 1.133 version 1.134
Line 1
 
Line 1
 /*  /*
  * static char *rcsid_player_c =   * static char *rcsid_player_c =
  *   "$Id: player.c,v 1.133 2003/09/14 07:07:14 mwedel Exp $";   *   "$Id: player.c,v 1.134 2003/10/07 07:02:02 mwedel Exp $";
  */   */
   
 /*  /*
Line 859
 
Line 859
  /* this must before then initial items are given */   /* this must before then initial items are given */
  esrv_new_player(op->contr, op->weight+op->carrying);   esrv_new_player(op->contr, op->weight+op->carrying);
  create_treasure(find_treasurelist("starting_wealth"),op, 0, 0, 0);   create_treasure(find_treasurelist("starting_wealth"),op, 0, 0, 0);
   
     /* GROS : Here we handle the BORN global event */      /* GROS : Here we handle the BORN global event */
     evtid = EVENT_BORN;      evtid = EVENT_BORN;
     CFP.Value[0] = (void *)(&evtid);      CFP.Value[0] = (void *)(&evtid);
Line 892
 
Line 893
  give_initial_items(op,op->randomitems);   give_initial_items(op,op->randomitems);
  link_player_skills(op);   link_player_skills(op);
  esrv_send_inventory(op, op);   esrv_send_inventory(op, op);
    fix_player(op);
  return 0;   return 0;
     }      }
   
Line 1848
 
Line 1850
 void move_player_attack(object *op, int dir)  void move_player_attack(object *op, int dir)
 {  {
     object *tmp, *mon;      object *tmp, *mon;
     int nx=freearr_x[dir]+op->x,ny=freearr_y[dir]+op->y;      int nx=freearr_x[dir]+op->x,ny=freearr_y[dir]+op->y, on_battleground;
     mapstruct *m;      mapstruct *m;
   
       on_battleground = op_on_battleground(op, NULL, NULL);
   
     /* If braced, or can't move to the square, and it is not out of the      /* If braced, or can't move to the square, and it is not out of the
      * map, attack it.  Note order of if statement is important - don't       * map, attack it.  Note order of if statement is important - don't
      * want to be calling move_ob if braced, because move_ob will move the       * want to be calling move_ob if braced, because move_ob will move the
Line 1931
 
Line 1935
  */   */
  if ((mon->type==PLAYER || mon->enemy != op) &&   if ((mon->type==PLAYER || mon->enemy != op) &&
      (mon->type==PLAYER || QUERY_FLAG(mon,FLAG_UNAGGRESSIVE) || QUERY_FLAG(mon, FLAG_FRIENDLY)) &&        (mon->type==PLAYER || QUERY_FLAG(mon,FLAG_UNAGGRESSIVE) || QUERY_FLAG(mon, FLAG_FRIENDLY)) &&
      (op->contr->peaceful && !op_on_battleground(op, NULL, NULL))) {       (op->contr->peaceful && !on_battleground)) {
      if (!op->contr->braced) {       if (!op->contr->braced) {
  play_sound_map(op->map, op->x, op->y, SOUND_PUSH_PLAYER);   play_sound_map(op->map, op->x, op->y, SOUND_PUSH_PLAYER);
  (void) push_ob(mon,dir,op);   (void) push_ob(mon,dir,op);
Line 1963
 
Line 1967
      op->contr->has_hit = 1; /* The last action was to hit, so use weapon_sp */       op->contr->has_hit = 1; /* The last action was to hit, so use weapon_sp */
   
      skill_attack(mon, op, 0, NULL, NULL);       skill_attack(mon, op, 0, NULL, NULL);
   
      /* If attacking another player, that player gets automatic       /* If attacking another player, that player gets automatic
       * hitback, and doesn't loose luck either.        * hitback, and doesn't loose luck either.
         * Disable hitback on the battleground or if the target is
         * the wiz.
       */        */
      if (mon->type == PLAYER && mon->stats.hp >= 0 && !mon->contr->has_hit) {       if (mon->type == PLAYER && mon->stats.hp >= 0 && !mon->contr->has_hit &&
    !on_battleGround && !QUERY_FLAG(mon, FLAG_WIZ)) {
  short luck = mon->stats.luck;   short luck = mon->stats.luck;
  mon->contr->has_hit = 1;   mon->contr->has_hit = 1;
  skill_attack(op, mon, 0, NULL, NULL);   skill_attack(op, mon, 0, NULL, NULL);


Legend:
line(s) removed in v.1.133 
line(s) changed
 line(s) added in v.1.134

File made using version 1.98 of cvs2html by leaf at 2011-07-21 17:40