version 1.143 | | version 1.144 |
---|
| | |
/* | | /* |
* static char *rcsid_player_c = | | * static char *rcsid_player_c = |
* "$Id: player.c,v 1.143 2004/01/18 10:36:10 ryo_saeba Exp $"; | | * "$Id: player.c,v 1.144 2004/02/08 04:24:49 mwedel Exp $"; |
*/ | | */ |
| | |
/* | | /* |
| | |
} | | } |
else if(op->invisible&&!(QUERY_FLAG(op,FLAG_MAKE_INVIS))) { | | else if(op->invisible&&!(QUERY_FLAG(op,FLAG_MAKE_INVIS))) { |
op->invisible--; | | op->invisible--; |
if(!op->invisible) make_visible(op); | | if(!op->invisible) { |
| | make_visible(op); |
| | new_draw_info(NDI_UNIQUE, 0, op, "Your invisibility spell runs out."); |
| | } |
} | | } |
| | |
/* I've been seeing crashes where the golem has been destroyed, but | | /* I've been seeing crashes where the golem has been destroyed, but |