Difference for server/player.c from version 1.155 to 1.156


version 1.155 version 1.156
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Line 1
 /*  /*
  * static char *rcsid_player_c =   * static char *rcsid_player_c =
  *   "$Id: player.c,v 1.155 2005/01/12 08:04:01 mwedel Exp $";   *   "$Id: player.c,v 1.156 2005/01/24 07:29:26 mwedel Exp $";
  */   */
   
 /*  /*
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       continue;        continue;
     }      }
   
     /* high bit set?  We're using the new autopickup model */      /* high not bit set?  We're using the old autopickup model */
     if(!(op->contr->mode & PU_NEWMODE))      if(!(op->contr->mode & PU_NEWMODE)) {
     {   
     switch (op->contr->mode) {      switch (op->contr->mode) {
  case 0: return 1; /* don't pick up */   case 0: return 1; /* don't pick up */
  case 1: pick_up (op, tmp);   case 1: pick_up (op, tmp);
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                        >= op->contr->mode)                         >= op->contr->mode)
    pick_up(op,tmp);     pick_up(op,tmp);
     }      }
     } /* old model */      }
     else      else { /* old model */
     {  
       /* NEW pickup handling */        /* NEW pickup handling */
       if(op->contr->mode & PU_DEBUG)        if(op->contr->mode & PU_DEBUG)
       {        {
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        * meaning if any test passes, the item gets picked up. */         * meaning if any test passes, the item gets picked up. */
   
       /* if mode is set to pick nothing up, return */        /* if mode is set to pick nothing up, return */
   
       if(op->contr->mode & PU_NOTHING) return 1;        if(op->contr->mode & PU_NOTHING) return 1;
   
       /* if mode is set to stop when encountering objects, return */        /* if mode is set to stop when encountering objects, return */
       /* take STOP before INHIBIT since it doesn't actually pick        /* take STOP before INHIBIT since it doesn't actually pick
        * anything up */         * anything up */
   
       if(op->contr->mode & PU_STOP) return 0;        if(op->contr->mode & PU_STOP) return 0;
   
       /* useful for going into stores and not losing your settings... */        /* useful for going into stores and not losing your settings... */
       /* and for battles wher you don't want to get loaded down while        /* and for battles wher you don't want to get loaded down while
        * fighting */         * fighting */
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  if (tmp->type == FOOD)   if (tmp->type == FOOD)
  { pick_up(op, tmp); if(0)fprintf(stderr,"FOOD\n"); continue; }   { pick_up(op, tmp); if(0)fprintf(stderr,"FOOD\n"); continue; }
       if(op->contr->mode & PU_DRINK)        if(op->contr->mode & PU_DRINK)
  if (tmp->type == DRINK)   if (tmp->type == DRINK || (tmp->type == POISON && !QUERY_FLAG(tmp, FLAG_KNOWN_CURSED)))
  { pick_up(op, tmp); if(0)fprintf(stderr,"DRINK\n"); continue; }   { pick_up(op, tmp); if(0)fprintf(stderr,"DRINK\n"); continue; }
   
       if(op->contr->mode & PU_POTION)        if(op->contr->mode & PU_POTION)
  if (tmp->type == POTION)   if (tmp->type == POTION)
  { pick_up(op, tmp); if(0)fprintf(stderr,"POTION\n"); continue; }   { pick_up(op, tmp); if(0)fprintf(stderr,"POTION\n"); continue; }


Legend:
line(s) removed in v.1.155 
line(s) changed
 line(s) added in v.1.156

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