Difference for server/player.c from version 1.39 to 1.40


version 1.39 version 1.40
Line 1
 
Line 1
 /*  /*
  * static char *rcsid_player_c =   * static char *rcsid_player_c =
  *   "$Id: player.c,v 1.39 2001/02/23 06:06:35 mwedel Exp $";   *   "$Id: player.c,v 1.40 2001/02/23 07:20:39 mwedel Exp $";
  */   */
   
 /*  /*
Line 156
 
Line 156
   
     p->loading = NULL;      p->loading = NULL;
     op->map=m;      op->map=m;
     if(m->in_memory != MAP_IN_MEMORY) {  
  p->loading = m;  
  p->new_x = 0;  
  p->new_y = 0;  
  p->removed = 0;  
  op->x=0;  
  op->y=0;  
     } else {  
  i=find_free_spot(NULL,m,EXIT_X(m->map_object),EXIT_Y(m->map_object),  
  0,SIZEOFFREE);  
  /* If no free spot, just stuff the player wherever it says */  
  if (i==-1) i=0;  
  op->x=EXIT_X(m->map_object)+freearr_x[i];  
  op->y=EXIT_Y(m->map_object)+freearr_y[i];  
     }  
     p->fire_on=0,p->run_on=0;      p->fire_on=0,p->run_on=0;
     p->count=0;      p->count=0;
     p->count_left=0;      p->count_left=0;
Line 232
 
Line 217
     if(QUERY_FLAG(op,FLAG_READY_SKILL))      if(QUERY_FLAG(op,FLAG_READY_SKILL))
         CLEAR_FLAG(op,FLAG_READY_SKILL);           CLEAR_FLAG(op,FLAG_READY_SKILL);
     p->socket.update_look=0;      p->socket.update_look=0;
   
       /* Do this last so that all the pointers are updated */
       if(m->in_memory != MAP_IN_MEMORY) {
    LOG(llevError,"get_player: Map not in memory?\n");
    p->loading = m;
    p->new_x = 0;
    p->new_y = 0;
    p->removed = 0;
    op->x=0;
    op->y=0;
       } else {
    i=find_free_spot(NULL,m,EXIT_X(m->map_object),EXIT_Y(m->map_object),
    0,SIZEOFFREE);
    /* If no free spot, just stuff the player wherever it says */
    if (i==-1) i=0;
    op->x=EXIT_X(m->map_object)+freearr_x[i];
    op->y=EXIT_Y(m->map_object)+freearr_y[i];
    insert_ob_in_map(op, m, op);
       }
     return op;      return op;
 }  }
   
Line 664
 
Line 668
  break;   break;
      }       }
   
   #if 0
      /* So that enter_exit will put us at startx/starty */       /* So that enter_exit will put us at startx/starty */
      op->x= -1;       op->x= -1;
   
      enter_exit(op,NULL);       enter_exit(op,NULL);
   #endif
      SET_ANIMATION(op, 2);     /* So player faces south */       SET_ANIMATION(op, 2);     /* So player faces south */
      /* Enter exit adds a player otherwise */       /* Enter exit adds a player otherwise */
      add_statbonus(op);       add_statbonus(op);


Legend:
line(s) removed in v.1.39 
line(s) changed
 line(s) added in v.1.40

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