Difference for server/player.c from version 1.79 to 1.80


version 1.79 version 1.80
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 /*  /*
  * static char *rcsid_player_c =   * static char *rcsid_player_c =
  *   "$Id: player.c,v 1.79 2002/03/01 21:33:11 avogl Exp $";   *   "$Id: player.c,v 1.80 2002/03/13 04:59:35 mwedel Exp $";
  */   */
   
 /*  /*
Line 546
 
Line 546
     op->chosen_skill = NULL;      op->chosen_skill = NULL;
     unlock_player(op->name);      unlock_player(op->name);
     send_query(&op->contr->socket, CS_QUERY_SINGLECHAR, "Do you want to play again (a/q)?");      send_query(&op->contr->socket, CS_QUERY_SINGLECHAR, "Do you want to play again (a/q)?");
       /* a bit of a hack, but there are various places early in th
        * player creation process that a user can quit (eg, roll
        * stats) that isn't removing the player.  Taking a quick
        * look, there are many places that call play_again without
        * removing the player - it probably makes more sense
        * to leave it to play_again to remove the object in all
        * cases.
        */
       if (!QUERY_FLAG(op, FLAG_REMOVED))
    remove_ob(op);
 }  }
   
   


Legend:
line(s) removed in v.1.79 
line(s) changed
 line(s) added in v.1.80

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