version 1.83 | | version 1.84 |
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/* | | /* |
* static char *rcsid_player_c = | | * static char *rcsid_player_c = |
* "$Id: player.c,v 1.83 2002/06/07 07:00:45 mwedel Exp $"; | | * "$Id: player.c,v 1.84 2002/06/15 07:47:36 mwedel Exp $"; |
*/ | | */ |
| | |
/* | | /* |
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/* set the location of where the person will reappear when */ | | /* set the location of where the person will reappear when */ |
/* maybe resurrection code should fix map also */ | | /* maybe resurrection code should fix map also */ |
strcpy(op->contr->maplevel, EMERGENCY_MAPPATH); | | strcpy(op->contr->maplevel, settings.emergency_mapname); |
if(op->map!=NULL) | | if(op->map!=NULL) |
op->map = NULL; | | op->map = NULL; |
op->x = EMERGENCY_X; | | op->x = settings.emergency_x; |
op->y = EMERGENCY_Y; | | op->y = settings.emergency_y; |
save_player(op,0); | | save_player(op,0); |
op->map = map; | | op->map = map; |
/* please see resurrection.c: peterm */ | | /* please see resurrection.c: peterm */ |