Difference for server/resurrection.c from version 1.16 to 1.17


version 1.16 version 1.17
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 /*  /*
  * static char *rcsid_resurrection_c =   * static char *rcsid_resurrection_c =
  *   "$Id: resurrection.c,v 1.16 2005/09/04 16:58:13 akirschbaum Exp $";   *   "$Id: resurrection.c,v 1.17 2006/05/05 09:26:35 ryo_saeba Exp $";
  */   */
   
 /*  /*
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 extern char **classname;  extern char **classname;
 extern object *objects;  extern object *objects;
   
   static int resurrection_fails(int levelcaster,int leveldead);
   
   
 /*  name of the person to resurrect and which spell was used  /*  name of the person to resurrect and which spell was used
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 }  }
   
   
 int resurrection_fails(int levelcaster,int leveldead)  static int resurrection_fails(int levelcaster,int leveldead)
 {  {
     int chance=9;      int chance=9;
     /*  scheme:  equal in level, 50% success.      /*  scheme:  equal in level, 50% success.
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 void dead_character(const char *name) {  static void dead_character(const char *name) {
     char buf[MAX_BUF];      char buf[MAX_BUF];
     char buf2[MAX_BUF];      char buf2[MAX_BUF];
   
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 }  }
   
   
 int dead_player_exists(const char *name) {  static int dead_player_exists(const char *name) {
     char buf[MAX_BUF];      char buf[MAX_BUF];
   
     sprintf(buf,"%s/%s/%s/%s",settings.localdir,settings.playerdir,name, name);      sprintf(buf,"%s/%s/%s/%s",settings.localdir,settings.playerdir,name, name);


Legend:
line(s) removed in v.1.16 
line(s) changed
 line(s) added in v.1.17

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