Difference for server/rune.c from version 1.20 to 1.21


version 1.20 version 1.21
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Line 1
 /*  /*
  * static char *rcsid_rune_c =   * static char *rcsid_rune_c =
  *   "$Id: rune.c,v 1.20 2001/09/26 21:34:08 garbled Exp $";   *   "$Id: rune.c,v 1.21 2001/10/15 21:12:08 garbled Exp $";
  */   */
   
 /*  /*
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Line 173
     int det=0;      int det=0;
     if(!op->level) {return;}  /* runes of level zero cannot detonate. */      if(!op->level) {return;}  /* runes of level zero cannot detonate. */
     det=op->invisible;      det=op->invisible;
     if(!(RANDOM()%(MAX(1,(op->stats.Cha)))))      if(!(rndm(0, MAX(1,(op->stats.Cha))-1)))
  {   {
  op->invisible=0;   op->invisible=0;
  op->speed_left-=1;   op->speed_left-=1;
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   /* the formula below will give a level from 1 to (2*difficulty) with */    /* the formula below will give a level from 1 to (2*difficulty) with */
   /* a peak probability at difficulty */    /* a peak probability at difficulty */
   
   trap->level = MAX(1,RANDOM()%difficulty + RANDOM()%difficulty);    trap->level = MAX(1, rndm(0, difficulty-1) + rndm(0, difficulty-1));
   
   /* set the hiddenness of the trap, similar formula to above */    /* set the hiddenness of the trap, similar formula to above */
   trap->stats.Cha = RANDOM()%20 + RANDOM()%difficulty + RANDOM()%difficulty;    trap->stats.Cha = rndm(0, 19) + rndm(0, difficulty-1) + rndm(0, difficulty-1);
   
   /* set the damage of the trap if it's not a spellcasting trap     /* set the damage of the trap if it's not a spellcasting trap
  we get 0-4 pts of damage per level of difficulty of the map in   we get 0-4 pts of damage per level of difficulty of the map in
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   if(trap->stats.sp == 0) {    if(trap->stats.sp == 0) {
  trap->stats.dam = 0;   trap->stats.dam = 0;
  for(i=0;i<difficulty;i++) trap->stats.dam+=RANDOM()%5;   for(i=0;i<difficulty;i++) trap->stats.dam+=rndm(0, 4);
   }    }
          
   
   /*  the poison trap special case */    /*  the poison trap special case */
   if(trap->attacktype & AT_POISON) trap->stats.dam = MAX(1,RANDOM()%difficulty);      if(trap->attacktype & AT_POISON)
         trap->stats.dam = MAX(1, rndm(0, difficulty-1)); 
   
   /*  so we get an appropriate amnt of exp for AT_DEATH traps */    /*  so we get an appropriate amnt of exp for AT_DEATH traps */
   if(trap->attacktype & AT_DEATH) trap->stats.dam = 127;    if(trap->attacktype & AT_DEATH) trap->stats.dam = 127;


Legend:
line(s) removed in v.1.20 
line(s) changed
 line(s) added in v.1.21

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