| version 1.49 | | version 1.50 |
|---|
| | |
| /* | | /* |
| * static char *rcsid_shop_c = | | * static char *rcsid_shop_c = |
| * "$Id: shop.c,v 1.49 2005/11/09 15:37:29 cavesomething Exp $"; | | * "$Id: shop.c,v 1.50 2005/11/19 21:05:30 cavesomething Exp $"; |
| */ | | */ |
| | | |
| /* | | /* |
| | |
| /* returns a double that is the ratio of the price that a shop will offer for | | /* returns a double that is the ratio of the price that a shop will offer for |
| * item based on the shops specialisation. Does not take account of greed, | | * item based on the shops specialisation. Does not take account of greed, |
| * returned value is between (2*SPECIALISATION_EFFECT-1) and 1 and in any | | * returned value is between (2*SPECIALISATION_EFFECT-1) and 1 and in any |
| * event is never less than 0.001 (calling functions divide by it) | | * event is never less than 0.1 (calling functions divide by it) |
| */ | | */ |
| double shop_specialisation_ratio(object *item, mapstruct *map) { | | double shop_specialisation_ratio(object *item, mapstruct *map) { |
| shopitems *items=map->shopitems; | | shopitems *items=map->shopitems; |
| | |
| likedness = -1.0; | | likedness = -1.0; |
| } | | } |
| ratio = ratio + (1.0-ratio) * likedness; | | ratio = ratio + (1.0-ratio) * likedness; |
| if (ratio <= 0) ratio=0.001; /* negative prices could be interesting, but not very helpful */ | | if (ratio <= 0.1) ratio=0.1; /* if the ratio were much lower than this, we would get silly prices */ |
| return ratio; | | return ratio; |
| } | | } |
| | | |