Difference for server/shop.c from version 1.51 to 1.52


version 1.51 version 1.52
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 /*  /*
  * static char *rcsid_shop_c =   * static char *rcsid_shop_c =
  *   "$Id: shop.c,v 1.51 2006/02/04 15:46:24 akirschbaum Exp $";   *   "$Id: shop.c,v 1.52 2006/02/10 23:59:28 akirschbaum Exp $";
  */   */
   
 /*  /*
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 #define NEUTRAL_RATIO 0.8  #define NEUTRAL_RATIO 0.8
   
 static uint64 pay_from_container(object *pl, object *pouch, uint64 to_pay);  static uint64 pay_from_container(object *pl, object *pouch, uint64 to_pay);
 static uint64 value_limit(uint64 val, int quantity, object *who, int isshop);  static uint64 value_limit(uint64 val, int quantity, const object *who, int isshop);
   static double shop_specialisation_ratio(const object *item, const mapstruct *map);
   static double shop_greed(const mapstruct *map);
   
 #define NUM_COINS 3 /* number of coin types */  #define NUM_COINS 3 /* number of coin types */
 static char *coins[] = {"platinacoin", "goldcoin", "silvercoin", NULL};  static const char* const coins[] = {"platinacoin", "goldcoin", "silvercoin", NULL};
   
 /* Added F_TRUE flag to define.h to mean that the price should not  /* Added F_TRUE flag to define.h to mean that the price should not
  * be adjusted by players charisma. With F_TRUE, it returns the amount   * be adjusted by players charisma. With F_TRUE, it returns the amount
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  *   *
  * Mark Wedel (mwedel@pyramid.com)   * Mark Wedel (mwedel@pyramid.com)
  */   */
 uint64 query_cost(object *tmp, object *who, int flag) {  uint64 query_cost(const object *tmp, object *who, int flag) {
     uint64 val;      uint64 val;
     int number; /* used to better calculate value */      int number; /* used to better calculate value */
     int no_bargain;      int no_bargain;
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  * time is to add a higher denomination (mithril piece with   * time is to add a higher denomination (mithril piece with
  * 10,000 silver or something)   * 10,000 silver or something)
  */   */
 const char *cost_string_from_value(uint64 cost)  static const char *cost_string_from_value(uint64 cost)
 {  {
     static char buf[MAX_BUF];      static char buf[MAX_BUF];
     archetype *coin, *next_coin;      archetype *coin, *next_coin;
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     return buf;      return buf;
 }  }
   
 const char *query_cost_string(object *tmp,object *who,int flag) {  const char *query_cost_string(const object *tmp,object *who,int flag) {
     uint64 real_value = query_cost(tmp,who,flag);      uint64 real_value = query_cost(tmp,who,flag);
     int idskill1=0;      int idskill1=0;
     int idskill2=0;      int idskill2=0;
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 /* This function finds out how much money the player is carrying,  /* This function finds out how much money the player is carrying,
  * including what is in containers.   * including what is in containers.
  */   */
 uint64 query_money(object *op) {  uint64 query_money(const object *op) {
     object *tmp;      object *tmp;
     uint64 total=0;      uint64 total=0;
   
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  * returned value is between (2*SPECIALISATION_EFFECT-1) and 1 and in any    * returned value is between (2*SPECIALISATION_EFFECT-1) and 1 and in any
  * event is never less than 0.1 (calling functions divide by it)   * event is never less than 0.1 (calling functions divide by it)
  */   */
 double shop_specialisation_ratio(object *item, mapstruct *map) {  static double shop_specialisation_ratio(const object *item, const mapstruct *map) {
     shopitems *items=map->shopitems;      shopitems *items=map->shopitems;
     double ratio = SPECIALISATION_EFFECT, likedness=0.001;      double ratio = SPECIALISATION_EFFECT, likedness=0.001;
     int i;      int i;
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 }  }
   
 /*returns the greed of the shop on map, or 1 if it isn't specified. */  /*returns the greed of the shop on map, or 1 if it isn't specified. */
 double shop_greed(mapstruct *map) {  static double shop_greed(const mapstruct *map) {
     double greed=1.0;      double greed=1.0;
     if (map->shopgreed)      if (map->shopgreed)
  return map->shopgreed;   return map->shopgreed;
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 /* Returns a double based on how much the shopkeeper approves of the player.  /* Returns a double based on how much the shopkeeper approves of the player.
  * this is based on the race of the shopkeeper and that of the player.   * this is based on the race of the shopkeeper and that of the player.
  */   */
 double shopkeeper_approval(mapstruct *map, object *player) {  double shopkeeper_approval(const mapstruct *map, const object *player) {
     double approval=1.0;      double approval=1.0;
   
     if (map->shoprace) {      if (map->shoprace) {
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  * value reduction.   * value reduction.
  *    *
  */   */
 static uint64 value_limit(uint64 val, int quantity, object *who, int isshop) {  static uint64 value_limit(uint64 val, int quantity, const object *who, int isshop) {
     uint64 newval, unit_price;      uint64 newval, unit_price;
     mapstruct *map;      mapstruct *map;
     unit_price=val/quantity;      unit_price=val/quantity;
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 }  }
   
 /* gives a desciption of the shop on their current map to the player op. */  /* gives a desciption of the shop on their current map to the player op. */
 int describe_shop(object *op) {  int describe_shop(const object *op) {
     mapstruct *map = op->map;      mapstruct *map = op->map;
     /*shopitems *items=map->shopitems;*/      /*shopitems *items=map->shopitems;*/
     int pos=0, i;      int pos=0, i;


Legend:
line(s) removed in v.1.51 
line(s) changed
 line(s) added in v.1.52

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